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  1. #11
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thanks for the tips. I just recently got my first Garuda win so I haven't quite attempted this yet, but I'll share this with some of the other BLMs I commonly group with as well.

    Quote Originally Posted by NeoAmon View Post
    8- Did I mention that you don't need Acc at all for any EM fights? Yep that is right put on your full DD suit with no regards to Acc. I have 360~ or 380~ Acc using my pure dmg ilvl90 set, never missed a hit.
    I was actually curious about this. I'm currently running with a set of gear that's 415 acc and I was parsing myself on HM Primals to see if my attacks would miss or not. Now that I know this, I can gear for full crit/det.
    (0)

  2. #12
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Wondering if it's socially acceptable to stand away from the rest of the group during plumes.

    Everyone just stacks on titan's butt and it takes just takes so much concentration to move away at the right time because I DON'T want to move when I'm in the middle of a cast (or eat 4-5 weights because I overestimate my cast speed). As a result I'm a bit burnt out after 5 runs or so of getting my fire cycle interrupted (and/or eating weights that I know I can avoid). At the same time, I feel like I'm not contributing as much as, lets say, a summoner who can DPS with Dots and move preemptively

    In HM titan, I just move where I want and don't have this problem because I'm usually away from the rest of the group and can time swift-casts/procs for any phase where I know I'm going to be interrupted. Here, it feels I'm being interrupted all the time. Dunno maybe it's getting used to the fight. Or maybe this fight is just really BLM unfriendly. Not good feels man D:
    (0)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

  3. #13
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HoroBoro View Post
    Wondering if it's socially acceptable to stand away from the rest of the group during plumes.
    Some do complain, but just assure them you will be at the right place at the right time for Gaol and double plumes. You are a BLM, your natural position is the back line, not even Titan going to change that fact.
    (0)

  4. #14
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Oblit View Post
    Why not just use Swiftcast + Flare on the first Gaol so that Titan will also take damage from Flare? When the groups overall DPS is decent, as a MNK I get to hit Titan a couple of times after breaking the first Gaol and before Upheavel hits. And we stop DPSing the healer's Gaol at low % to wait for landslide to hit so we dont break them out just to get hit with landslide.

    It would make more sense to use Flare on the first Gaol so melee can hit Titan and Range can start hitting the 2nd Gaol before Upheavel even hits the raid.
    I place higher priority on the healer Gaol. What I do is save Fire 3 proc for DD Gaol, then Flare for Healer. I'm not saying this is the best method just what I got working for me atm. As for damaging Titan I do that while the DD is getting Gaoled until I get fire 3 Proc.

    There is also the other fact, using flare on Titan will force the BLM to do low damage to the healer gaol in most cases. Convert is a long cd and transpose going to guarantee one small tick of 1.2k mana, which means the player would be forced to use Bliz iii on the healer gaol, at best 600 Crit with just one UI. I don't know, there may be batter ways, but I really think flaring the DD gaol is not better than what I'm doing.
    (0)
    Last edited by NeoAmon; 12-31-2013 at 02:06 PM.

  5. #15
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Why do you flare the healer gaol? That's silly. There is no need to ever use flare in a single target rotation ESPECIALLY after the patch when we are even more sensitive to the server's regen timer.

    You should have enough DPS in your group so that you can completely ignore the gaol under Titan's butt. I am always on the healer's gaol. I save swiftcast, just like you do, but often have fire 3 due to firestarter to follow. This way, I judge whether the landslide is safe or not and break them out.

    No mention of manawall negating landslide pushback or manaward for bombs either. These abilities are so useful for this fight. You can actually ignore the x bomb mechanics by popping manaward/wall.

    The very beginning of the fight....lining up when you know a landslide will be placed on you (causing you to have to interrupt your casting) is just pretty stupid. I actually had a DF group gripe at me because I wasn't stacking behind Titan like they were despite being very far away from them so that my plume wasn't an issue and I was still being hit by succor/medica.

    Another tip is to save raging strikes on the heart phase till the brief period between plumes and circular bombs. Before that, there is too much movement to optimize the damage from raging strikes like you normally would.

    On the super bomb, save swiftcast for this part and stay away from the rest of the group just like you would in the very beginning. This assures you that you you are always facing the target (even when you go to dodge the plume) so that you can have constant DPS on it. Aetherial manipulation back to a party member and manaward for the geocrush + explosion.

    If you have a SMN in the party, have them use LB instead. They have plenty of time to get DoTs on both adds before they need to use LB where as BLMs need to constantly cast to push out damage on the adds. So while the SMN's DoTs are ticking and they're casting the LB, you both are doing near-optimal damage.

    You don't seem to be too 'pro' after neglecting to mention all of these other facts. :X
    (1)
    Last edited by Hitome; 01-07-2014 at 05:27 PM.

  6. #16
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    ^ extra tip for ya, Transpose exactly as Flare fires off guarantee a mana tick instantly. This trick have always worked for me since the game came out up to 90% success. As for Swiftcast, you will always have it up for what you need to use it on, Healer Gaol and super bombs, the cool down goes well between Titan mechanics.

    As for your last question, I actually don't know. When the DD get selected I keep firing at Titan until the DD Gaol is target able, saving Fire Starter in the process, switch target then position myself inside the Gaol and use the Fire III proc.

    Edit: I did not test ManaWard/Wall on the fight...silly I know, but I just got used to dodge dis and dat. Could you kindly confirm which Titan ability is affected by what, in another word Landslide is physical so Manawall works on it, Bombs physical? Plumes, magical? I will add your notes to the OP .
    (0)
    Last edited by NeoAmon; 12-31-2013 at 10:11 PM.

  7. #17
    Player
    Oblit's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Oblit Sarabi
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NeoAmon View Post
    I place higher priority on the healer Gaol... - snip
    .

    I'm sure any decent player would still be DDing Titan before Gaol is targetable. When I'm on melee we break the DD Gaol quick enough where I can still fire off 2-3 GCD skills on Titan before we get knocked back by upheavel. I haven't tried BRD or BLM on Titan EX yet but I would be nuking down the 2nd Gaol instead of Titan before getting knocked back. You said yourself that you don't want to break your healer off too early (under landslide). If you find yourself slowing down DPS (idling) then I'm assuming the overall DPS is good. If overall DPS is low then I can understand saving your best nukes for the healer goal (Flare or not), though I would still break out the DD as fast as possible, the longer they are in Goal the less time they can spend DDing. Especially for MNKs, 1 or 2 seconds could mean losing or keeping 3 stacks of Greased Lightning.

    I'm not saying your method is wrong, it's all about preference. Your protip is about efficiency and maximizing damage output, idling (holding back so you dont sent the healer flying) doesn't maximize your damage output. In my opinion breaking the DD a couple of seconds sooner would be more efficient. Melee can throw DOT or two on Titan or ranged DPS can start damage on the healer Gaol earlier.
    (0)

  8. #18
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    You can find a guide to the HM primals in my Lodestone profile. Since he doesn't change abilities too much, most of the guide should still be relevant to extremes. You can jump in a HM Titan DF run and do some tests to confirm the results.

    Another interesting note is that jumping during upheaval negates the knockback. Jumping during a landslide also reduces the distance you are pushed back.

    SC > flare still sticks you at 1.1k~2k MP and isn't 100%. The best way to handle it is just turn around and start DPSing the healer gaol. There should be no need for DPS on the gaol under Titan if everyone is alive. It dies pretty quick. A firestarter + swiftcast fire 3 (neither crit) does more than a flare crit. Both spells have a chance to crit opposed to just one with flare, yielding more potential damage in the end, not being stuck at 0 MP during the 10% of the time that flare > mash transpose doesn't work, and grants you control over when the healer is broken out so that others do not release the healer too early.

    Manawall is still there...failure to mention it in a fight where it has its uses is just sloppy on your part. Manaward, on the other hand, helps a ton on tumults, geocrushes, etc. I find landslide to be the easiest to dodge so manawall really isn't necessary. Just thought I'd throw it out there since a lot of people have trouble with the x bomb/cross bomb part. As a BLM, you can just play it safe and pop both abilities if you are struggling to survive that section. Heck, you can pop both and eat a bomb, continuing to DPS the adds that are up without worrying at all as long as you don't pull aggro and get manawall knocked off you. Then again, that's the part I save quelling for anyways.

    Edit: Here, just use these:

    http://i.imgur.com/xwdJfeO.jpg
    http://i.imgur.com/ladRYg5.jpg
    (0)
    Last edited by Hitome; 01-07-2014 at 05:28 PM.

  9. #19
    Player
    Darkstarz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Pika Chu
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Would appear we do the fight very different from the norm.

    My group never uses Mage limit break we save limit 3 solely for Titan himself.

    DPS in the group is good enough for me to cast 1 fire on the first Gaol if transpose is up i am free to flare and only use Scathe on the Healer Gaol whilst dodging plumes and regenerating enough mana for fire3. Doing this and if other people are on they're game we can skip the Bomb phase completely.

    Single target dps the Adds you should be into UI phase when you need to dodge the landslide and explosions, then your free to either kill the second add or get your rotation going on Titan himself before the Plumes.


    To me the fight is all about managing your casts and downtime, you want to make sure your animations finish as soon as you need to dodge plumes etc so that you are moving during any GCD where Scathe can fill. Doing this I average top 2 damage behind the Monk without limit break damage between 250 and 280 dps.
    (0)

  10. #20
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    It is about timing, also move just enough out of the aoe to avoid it so you can proceed with a rotation but thus is for any battle.
    I never bother using scathe if must move as it is sort if useless spell
    Thanks for posting
    (0)
    Last edited by Maero; 01-01-2014 at 09:51 AM.

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