Quote Originally Posted by Jinrya-Geki View Post
But it's all to make it balanced so this way blm
That's basically it. BLM is built around the waxing (Umbral Ice) and waning (Astral Fire) of their mp based upon specific elements. If Ifrit were immune to fire, BLM would pretty much only be able to spam Blizzard and keep up Thunder, which means they'd be doing absolutely terrible damage. It's the price we pay for not having all of the spells just be clones of each other with different elemental attributes.

doesn't have all these spells when the jobs/class can only have 15 abilities each cause the servers can't handle it.
As I said before, it's not limited based upon the spell list but rather upon the chosen playstyle for BLM. On top of that, the number of abilities that each class gets isn't 15 (each 17 for each, except for Arcanist which gets 18) nor is it absolutely set in stone. On top of that, I find it hilarious that you think that the servers couldn't handle an increased number of abilities. That would be like saying that we couldn't get any more gear because the server couldn't handle it. Abilities are just database calls that trigger the effect labelled in the database, and it doesn't really matter how many abilities you've got because a larger data doesn't put appreciably more strain on a server unless you've got a *obscenely* large unsorted database or attempting to get a list based upon given attributes so that it has to iterate through everything; calling to a specific address doesn't care about database size.
That's laughably untrue on all 3 counts.