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  1. #2671
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    3,501
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Reinha View Post
    When the Ishgard housing district is eventually released it would be nice if it had some kind of a body of water to swim in. Even if it's just a small warm pool in some corner. The layout we can see from the Firmament doesn't seem to include any water.
    Thank you!! We appear to be getting exactly what I requested. ♥
    (0)

  2. #2672
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,787
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Place able stairs with rails on both sides
    Make Limsan, Gridania & Ul'Dah themed stairs so they can be unique in that regard
    Place able Curved Stairs
    Stone Steps/ Stairs

    Eulmoran themed houses; maybe house balloon/ air ships like we see at Eulmore & the outside garden grass is purple/ lilac like in Kholusia

    Bay Windows

    Dyeable Brick for WALLS

    Round, wooden bathtubs to fit a Medieval/ renaissance theme

    Lattice Windows

    Eulmoran Mosaic Floor & Wall patterns

    Rounded Doors/ Cottage Doors

    Bookshelf Doors, to give the impression of a hidden room

    Shower Curtains

    Tudor style walls that we can Raise/ glitch

    Terrariums, Window Terrariums, Bird Cages, Pet beds

    Witch style/ enchanter House

    Modern & Vintage Toilets, Out houses

    Arabian & Mongol themed Tents for in-House use

    Floral & Printed Curtains

    Tapestries

    Dwarven Themed Items

    Crystal Ball with a Table

    Larger Potions & Enchanter Display case

    Dyable Cast Iron Fence & Partitions

    Weapon & Armor Displays that don't involve a creepy mannequin

    Make all items "Table top" bound so it's easier to raise & glitch everything
    (7)
    Last edited by HeyMcFly; 01-30-2021 at 05:19 AM.

  3. #2673
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HeyMcFly View Post
    Make all items "Table top" bound so it's easier to raise & glitch everything
    I'd be pretty happy with this one.
    (4)

  4. #2674
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    207
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rofel View Post
    I'd be pretty happy with this one.
    I would even go a step further and allow us to type in coordinates of every furnishing we place, in order to make items float without having to rely on a glitch anymore.
    (5)

  5. #2675
    Player
    hennalang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Henna Lang
    World
    Balmung
    Main Class
    Pugilist Lv 90
    I would love for a way to give the same ownership authority to my alts on the same server or flat out change ownership to a different character on the account. I feel like that would make sense since we're allowed one personal house per account. I have a small house on what used to be my main and I would love the ability to edit and decorate it on characters I play more nowadays.

    EDIT: And also a way to put faux windows on partitions without having to glitch them. And to increase the outdoor furniture limit for small houses by a little so my lawn doesn't look so bare.
    (4)
    Last edited by hennalang; 02-07-2021 at 06:36 AM.

  6. #2676
    Player
    zenfrodo's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Striking Hawk
    World
    Coeurl
    Main Class
    Arcanist Lv 90
    I'm new to housing design & have been running into nothing but frustration. Many things require finicky glitches & too much frustration for players. I'm not expecting "The Sims" -- just make thing easier on us!
    • Lofts & stages: PLEASE let us put all furnishings on top of lofts & stages. I get that it's difficult to code lofts as both "floor" & "table", so why not code all furniture as "tabletop" instead?
    • Let us remove the default pillars, ceiling beams, & windows in a room. Give us toggles for "flat/ceilings" & "no default windows". Better yet, make flat walls/ceilings the default. This option alone will free up item space: almost every designer uses too many partitions/panels to hide default pillars/windows. You'll end a lot of demands for increased housing-item allowance with this one change alone!
    • Imitation Windows: Allow these to be placed on partitions.
    • Fireplaces/Stoves/Masonwork Stove: code these as "tables/partitions" & let us place wall-mounted & tabletop items on them. Why does the Masonwork Stove have that tempting mantle, if we can't put anything onto it?
    • Hit-boxes: almost all the Imitation Windows have nonsensical hit-boxes. This makes targeting other items difficult, if not impossible. There is no reason why imitation windows (Imitation Stained Crystal Ornament, especially!) need huge hit-boxes - I'll have nothing in my field of view BUT a needed item, yet all my mouse will target is the single Imitation Stained Crystal Ornament on the other side of the room.
    • Imitation Stained Crystal Ornaments: reduce its hit-box, PLEASE. The moment I place a single one of these, it takes over the whole room & makes targeting anything else near-impossible.
    • Allow outdoor furnishings to be used inside. Allow indoor furnishings to be used inside.
    • Let us remove the default pillars, ceiling beams, & windows in a room.
    • Add Tier 5/6 (larger) Aquariums. I feel sorry for all the T4 fish that are stuck in one position for the rest of their lives.
    • Allow every catchable fish to be placed in aquariums. That gives Fishers a viable market & adds much-needed usefulness to that job. Too many fish are flat-out useless, good only to desynth (for yet more Fine Sand). We want to see those purple octopuses & monster squids in all their glory!
    • Let us remove the default pillars, ceiling beams, & windows in a room.
    • Spiral staircases. Usable Ladders.
    • Godzilla/Gojira. I'm surprised that we don't have Gojira as a catchable "fish" already.
    • Add "tabletop" coding to all the Housing NPCs. Why make Namazus & Lalafels as Housing NPCs if they can't even be seen over a basic counter?
    • Let us remove the default pillars, ceiling beams, & windows in a room. Please.
    (11)
    Last edited by zenfrodo; 02-14-2021 at 05:00 AM.

  7. #2677
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,787
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Another idea:
    Cobweb items- place able cobwebs along the walls & corners

    ROUND WINDOWS
    ROUND DOORS
    COTTAGE STYLE WALLS & FURNITURE
    ROUND TUBS
    RENAISSANCE STYLE FURNITURE
    TOILETS
    FLORAL/ FILLIGREE CURTAINS
    BAY WINDOWS
    MAKE ALL ITEMS TABLETOB SO WE CAN FLOAT THEM EASIER

    Also: LET US CHANGE DEFAULT PILLARS/ CEILING/ WINDOWS
    (3)

  8. #2678
    Player
    not_ya_wify's Avatar
    Join Date
    Feb 2018
    Posts
    307
    Character
    Tyria Xepheles
    World
    Siren
    Main Class
    Carpenter Lv 90
    Host Permits that allow us to place retainers inside the house and have them perform the player's available emotes:

    1. Special emotes are continuously played in a loop (e.g. Eastern or Thavnairan dance on a stage).

    2. Regular emotes that trigger when a player approaches (similar to how A3 vendors perform the /easternbow emote when players approach).

    3. Players can select both types of emotes from a menu, so a retainer may be performing a special emote on loop and interrupt that special emote to perform a regular emote when someone approaches (e.g. retainer does /sit on a chair or /doze on a bed but when someone approaches, they /wave or get up and are taken /aback).

    4. In addition to the two types of emotes, players can also specify an /em output for the chat within the host retainer's menu. For example if the retainer is the host in a hotel and uses the tomestone emote, rather than using the standard output "[Retainer Name] swipes excitedly" the player can specify a chat output like "[Retainer Name] checks room availability for <t>."

    4. The object title players will see is "Host <<[Name of Retainer]>>."
    (2)

  9. #2679
    Player
    ERMITANYO's Avatar
    Join Date
    Aug 2018
    Posts
    304
    Character
    Ermitanyong Lagalag
    World
    Siren
    Main Class
    Black Mage Lv 80

    New style pools

    Outdoor and indoor swimming pools that are dug into the floor/ground.
    (9)

  10. #2680
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,787
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Rounded Wooden & Stone archway partitions
    Round/ circle windows- like a Hobbit home/ bag-end
    Round doors
    Dyeable brick walls
    Round/ circle small Bathtubs- like the wooden ones from the middle ages. It was literally a small, round tub. We don't have that, the ones we have are too big & tacky.
    Dwarf/ lalafell sized furniture

    Floral Curtains
    Bay Windows
    Open windows with scenery
    Terrariums
    Dyable Pillars
    Weapon Display's that display any of your unlocked weapons
    Weapon displays WITHOUT creepy mannequins

    Bigger item limit for all housing

    Give small houses Attics/ upper stairs- Allow Small houses to choose between having a basement or an attic/ upper stairs area.

    Curved stairs
    Stairs with railings
    Make all items Table Top

    Make future housing instance based.

    I challenge any SE dev to try to make a house based on popular designs, so they can know how frustrating their own system is. They're 100% out of touch with the housing community
    (3)
    Last edited by HeyMcFly; 02-28-2021 at 06:44 AM.

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