Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    You want the best HQ rates get to the bare minimum quality tier with the quality of mats you have and save the rest for touch ups (For me I stop at 70-100 for +1, 150-170 +2, and 240-270 for +3). NOTHING is guaranteed, all you can do is increase the amount of chances you have to hq with a touch up.

    Stock up on stuffed cabbage and control gear and pop Harmonize near the end. Higher level finished items aren't about spamming bold, they're about getting the best quality mats and getting as much control and durability as possible to touch up at the end.
    (1)
    Last edited by Radaghast; 06-15-2011 at 06:25 PM.
    Where the horsebirds at?!

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by twinkles View Post
    I agree that crafting needs to change, its boring as all hell. The boredom and mindlessness of the grind is what i believe drives so many people to bot it.

    Saying people that have multiple crafts at 50 are all bots is generalizing. In a couple more days i'll fall into that category and really don't appreciate your witch hunt mentality. I'm not sure why you're so angry at everyone but it's really getting old. Agreed with a previous poster, you really seem to hate crafting and crafters (why this is i have no idea) , and tossing out accusations at everyone that has more than one r50 craft skill is basically being a Hater.
    I don't like the traits that Darwin has selected in this system, so natrually over time people with those traits have started to accumulate that I don't like. I don't hate crafters. This...isn't what a crafter is supposed to be. I hate what crafters have been selected to be, which is mindless enter spammers who petition for a ****ty game just to keep on top of it.

    I hate the kind of player who has spent 210 hours hitting the enter button and likes it that way because they effectively have no human willing to put up with this bull **** so they get free reign.

    Bad selection selects bad players. They make videogamers look bad and are our lowest-caliber demographic.

    If that's you, I'm sorry. You're not worth making a bad game just to appease. Darwin needs to pick his crafters a little better than this, because he's picked mindless drones and robots to lead. Fail.
    (0)
    Last edited by Peregrine; 06-16-2011 at 12:35 AM.

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    123
    Really not sure who your attacking more, SE for making the system were forced to use, or the crafters (who it seems are damned if we do and damned if we don't) for using it. If I'm to understand what you're saying, its the players fault for using the system in place to reach a rank 50 craft. Believe it of not I hate the grind to 50, even as i grind my 2nd and eventually my third, but that is the system in place. The reason i grind these bitter mind numbing crafts is so that i can do what i enjoy, which is hqing gear for me and my LS mates. I actually enjoy crafting (what crafting really is-making stuff that's useful), nothing makes my day more then some peep coming up handing me the mats and me being able to raise my hammer up in exclamation of HQ.

    I haven't met a crafter yet that enjoys the grind at all period, news flash we all hate the grind to 50. How does that make us bad players? And just for the record i don't just enter spam when i grind craft, using abilities like Hands of the Gods/Perfection etc. help a lot.
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I fault both.
    I fault lawmakers for making Arizona immigration law.
    And I fault people who concentrated enough to make that law popular.

    There are problem developmental features, and problem players. Problem players concentrate around problem development.

    I fault the crafting system, and I fault the kinds of players who take advantage of and like that faulty crafting system because of their overal mentality.

    Crafting has selected a certain quality in crafters who survived the weedout, and that's a quality I find fault in. That kind of player always existed. They just didn't always have faulty systems that concentrate them into one group with a voice and solidarity.

    It's like a furry convention up in here.
    (0)

  5. #25
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    There are problem developmental features, and problem players. Problem players concentrate around problem development.
    I agree with this.

    The only thing you can change is the code, not people. As soon as people started buying Items over the web, way way back there in the Evercrack days, they opened pandora's box. Now anything that can be run by a bot will be.

    We can either ignore botters and just enjoy the game OR even the playing field. There simply should not be a part of an MMO that can be botted.

    You won't be able to bot through the new end game instances, Thats good code. We need the crafting professions to move in that direction.
    (2)
    Last edited by Celtodeno; 06-17-2011 at 04:06 AM.

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Celtodeno View Post
    The only thing you can change is the code, not people. As soon as people started buying Items over the web, way way back there in the Evercrack days, they opened pandora's box. Now anything that can be run by a bot will be.
    Or give real players bots and design monotonous tasks to be done by automated processes that players wield if you can't eliminate monotonous "gameplay." Some things are too hard to raise to human standards in MMOs. For those, humans should be given automations instead of continuing to let the sub-humans dominate that game content.
    (0)

  7. #27
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    That it exactly what i am saying in my OP.
    Even the playing field against botters and link it to the time sink aspect that every MMO must have. Then change the active player experience to something that can not be botted.
    (0)

Page 3 of 3 FirstFirst 1 2 3