I crit a War for 4400 with a Cure II in a WP speed run. It was lights out for me. THAT AGGRO QQHere's how you can get the biggest gap between heals and the gap is seriously big then.
Eos buff = 20% heal/magic dmg increase.
Convalescence = Tank buff which Warriors can have too 20% increase in heals done to the tank.
Thrill of Battle = 20% more heals done to warrior
Defiance = 20% more heals done to warrior
Mantra = 20% more healing done to party members near the monk
If you manage to combine all this together you can see an increase of more than double efficiency.
Then if you manage to land a critical hit it's just silly
Hello Karnage,
The maximum deviation from your average cure or "Healing Power" as I would call it is always ±3% (either rounded up/down according to standard rules, or always rounded down, I'm not quite certain yet); so if you see such a huge gap between your cures it must be from buffs.
That information is false. MND affects your cures more than DTR, but both simply affect your average cure/healing power. There has been a lot of testing by Valk (http://valk.dancing-mad.com/methodol...reaterthanfive) and others, and I'm currently doing a bunch of testing myself.
Cheers,
Nyaanyaa
It's Defiance that adds 20% more healing, and it's a constant thing, used to be on Wrath stacks, which made it continually bounce around as far as how much it added.
You can only have at most a 3% difference from average. Just the higher your heals are the larger difference in integer value, but still only ever remains at 3%.
I beleive that with Divine Seal + Fairy Buff + Convalescence + Defiance + Mantra + Healing pot you can crit a Cure II for 5400 - 6000 hp which is fun, I can't see a reason for this to used...ever but still fun to push those big numbers out
OP - likely just Tank buffs that you don't notice. Can't think of any other reason for heals to be skewed that much otherwise.
Yea it was due to buffs.I beleive that with Divine Seal + Fairy Buff + Convalescence + Defiance + Mantra + Healing pot you can crit a Cure II for 5400 - 6000 hp which is fun, I can't see a reason for this to used...ever but still fun to push those big numbers out
OP - likely just Tank buffs that you don't notice. Can't think of any other reason for heals to be skewed that much otherwise.
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