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  1. #1
    Player
    Taaz's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    51
    Character
    Taazu Vert
    World
    Gilgamesh
    Main Class
    Marauder Lv 50

    Mid-Range Duty Roulette Please?

    I've really enjoyed leveling my lancer up through dungeon content, low level duty roulettes have been fast queue's and fun times. But now that i'm level 26, i'd like to start doing mid-range dungeons to continue to level up. However, every time i try to queue for a level appropriate dungeon, my wait times are upwards of 30-45 minutes each time. Everytime i do low level roulette, i get at most copperbell, which doesnt give very good exp nor let me use some of my newer skills to learn how they are utilized.

    So...can we get a mid-range duty roulette to give some incentive for more tanks and healers to get into those?
    (17)

  2. #2
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    I support this simply because another tier = another set of rewards. >_>
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Taaz View Post
    I've really enjoyed leveling my lancer up through dungeon content, low level duty roulettes have been fast queue's and fun times. But now that i'm level 26, i'd like to start doing mid-range dungeons to continue to level up. However, every time i try to queue for a level appropriate dungeon, my wait times are upwards of 30-45 minutes each time. Everytime i do low level roulette, i get at most copperbell, which doesnt give very good exp nor let me use some of my newer skills to learn how they are utilized.

    So...can we get a mid-range duty roulette to give some incentive for more tanks and healers to get into those?
    When you reach "mid range" levels, you gain access to mid range dungeons in the same queue. So other than an excuse to add another roulette bonus, I don't see a reason to split those dungeons off. You get bonuses to compensate when you roll the lower tier dungeons to compensate for the discrepancy in the amount of kill EXP you earn.
    (1)

  4. #4
    Player
    Taaz's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    51
    Character
    Taazu Vert
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    When you reach "mid range" levels, you gain access to mid range dungeons in the same queue. So other than an excuse to add another roulette bonus, I don't see a reason to split those dungeons off. You get bonuses to compensate when you roll the lower tier dungeons to compensate for the discrepancy in the amount of kill EXP you earn.
    Are you sure? Like i said, ever since I started leveling in the dungeons, I only get copperbell in the best case scenario, most times i get sastasha or totorak, occasionally a ifrit which gives nothing for exp.
    As for the bonuses, when i queue and wait an hour for halatali, i got 2k exp ish per mob kill, whereas in totrak i get 700 ish. that isn't close to a compensation...

    EDIT: also, when doing these dungeons, i dont get to use my newer skills, so even if they gave me same amount of exp, i'm not growing as a lancer in skill, just number :/
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Taaz View Post
    Are you sure? Like i said, ever since I started leveling in the dungeons, I only get copperbell in the best case scenario, most times i get sastasha or totorak, occasionally a ifrit which gives nothing for exp.
    As for the bonuses, when i queue and wait an hour for halatali, i got 2k exp ish per mob kill, whereas in totrak i get 700 ish. that isn't close to a compensation...

    EDIT: also, when doing these dungeons, i dont get to use my newer skills, so even if they gave me same amount of exp, i'm not growing as a lancer in skill, just number :/
    You don't get more exp per kill, you get more exp at the end of the run.

    I've heard of people getting 130k + EXP when they join the story mode primals.
    (0)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Taaz View Post
    As for the bonuses, when i queue and wait an hour for halatali, i got 2k exp ish per mob kill, whereas in totrak i get 700 ish. that isn't close to a compensation...
    You get the bonus after defeating the end boss, not during the run from each enemy kill.
    The bigger the difference between the dungeon level and your class level, the bigger the exp bonus at the end.
    (1)

  7. #7
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Quote Originally Posted by Felis View Post
    You get the bonus after defeating the end boss, not during the run from each enemy kill.
    The bigger the difference between the dungeon level and your class level, the bigger the exp bonus at the end.
    The point that that Taaz was trying to make was that the XP for the trash mobs is much lower on the low level dungeons than on higher ones. If you are using dungeons for XP, you actually get more XP from the trash than you do for reward at the end.

    I'd also like to see a mid tier option, although that could increase your wait time by quite a bit as the number of people passing through that part of their levelling up will be much less.

    Another option would be to adjust the XP for the trash to be the same for the max level dungeon that you have unlocked within the tier that you've selected. Even though Sastasha is boring, you could do very well on XP by killing all the trash as that dungeon has a huge number of optional kills.
    (0)
    Last edited by Waeksyn; 12-30-2013 at 12:46 AM.

  8. #8
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Waeksyn View Post
    The point that that Taaz was trying to make was that the XP for the trash mobs is much lower on the low level dungeons than on higher ones. If you are using dungeons for XP, you actually get more XP from the trash than you do for reward at the end.
    This point was completely invalidated by the fact that he said he got more XP in Halatali (lv.20 dungeon) than Toto-Rak (lv.24 dungeon). If he said Toto-Rak when he meant Tam-Tara, then sure.
    (0)

  9. #9
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    I doubt the reward for the in-demand role is really high enough to make people play that specific role to begin with. I know I don't really pay attention to it and still use the class I want to play for DR (granted I can only speak for myself in this)

    30 min is not too bad though. if these are really unbearable, find a friendly tank or healer to queue with you. have you tried with the party finder instead of duty finder?
    (0)

  10. #10
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Supporting because I'm sick of Sastasha... it was bad enough having to endure the theme of that place one time, now you want me to do it everyday... no, just no.
    (2)

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