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  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Wynn View Post
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.
    Well, everyone's looking for the most SP/hr. At the moment, we've maximized the SP while only slightly enlarging the time portion. If the SP portion were normalized, we would just pick the fastest leves each reset, and those would become the new defaults. I'm not saying it's a bad idea, per se. People just need to realize that there will always be a set of leves considered the most desirable.
    (1)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wynn View Post
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.
    I think this is a good point. When you limit players to only selecting a certain # of leves every reset, they will innevitably maximize their potential SP/Gil/Marks by selecting certain leves. Even if you were to remove the limit, players would still do the ones offering better rewards first, only after this would they then move on to different ones; but, they would still follow the same logic only moving farther away from the original maximum.

    You could argue for or against leve limits, It's a tough decision. If you remove them, then the game will almost entirely revolve around the leve system. And if you keep them, you then have to address the issue you brought up. Seeing as how the devs will not likely remove this limit, safe to say balancing the rewards would be essential. 1.18 is supposed to address this, to what degree I suppose we'll find out within a week or two.

    But I would agree; unless you want to be doing the same leves day in and day out, the rewards need to be balanced.

    Anyways this isn't what the thread is about. My suggestion is intended to remove the intentional abandoning of leves in order to maximize SP, while also increasing the accessibilty of the whole leve system to boot.
    (0)