Results 1 to 6 of 6
  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    17

    Question About the exp Limit

    how many hours can u play till the exp stops leveling you
    and when does the timer starts once u log in?
    (0)

  2. #2
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Most players will never reach the point that SP becomes 0, I've had some pretty hardcore SP sessions a few days in a row and never hit anything beyond T2 or T3 fatigue, and there are 8 tiers. Also I think the hard reset for the timer is once a week.
    (1)

  3. #3
    Player

    Join Date
    May 2011
    Posts
    20
    ya i havent seen any one yet that has gone that far in to the fatigue *knock on wood* as for the reset it resets one week to the day on wich u started lvling up that skill for ex if u started lvl on Tuesday it will reset on Tuesday the next week but to reset it u have to kill something at least once on or after the day it resets
    (1)
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  4. #4
    It's very easy to hit Fatigue, but almost impossible to max it out.

    7 days from your first skill point, your fatigue resets to zero.

    For example, you could get 30 SP for Lancer on Sunday, not play Lancer all week, then hit Fatigue on Saturday, and it will still reset the next day (Sunday).
    (1)

  5. #5
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Just to be clear, Tier 1 fatigue is 10%, meaning you get 90% of the XP/SP you would normally get from killing that mob. That hits after you've received around 80,000 SP in one session. After that, it slowly starts to reset. And it completely resets once per week.

    There have been indications that SP/XP fatigue will be going away completely, in which case you won't have to worry about it at all.
    (0)

  6. #6
    Aye, a community rep reported that a plan was in place to remove fatigue from the game after the implementation of dungeons.

    That was a few months back, so it could be delayed or something, but the fatigue system is not here to stay.
    (0)