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  1. #1
    Player
    TheVoid's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    The Void
    World
    Cerberus
    Main Class
    Marauder Lv 50

    suggestions for PvP

    1: Solo queue vs party queue.

    Introduce new buff, lets call it "Bravery", it will be stackable to 4 and will be given to a whole group by each person who queued solo.

    Each stack of Bravery buff will give +10% hp, +7.5% dmg +7.5% healing done.

    Example:

    premade 4 vs 4 .. no buffs will be given, equal chances to win

    premade of 3 people with 1 random (like most groups these days) will have 1 stack of bravery

    group of 4 random people queued solo will have 4 stacks of bravery buff.

    This should increase the chances of people who queue solo to do anything against 3 man premades.

    2. Sprinting.

    As it stands now, melee have to spend all of their resources (TP) to sprint while for casters, sprint is just another free ability at no cost.

    Make casters spend all their mana to sprint.

    Tough? Well, its the how melee classes have it right now.

    And add a new skill to restore 50% MP .. on a 300sec cool down, to make it fair
    (0)

  2. #2
    Player
    KairaZ's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sao Ooh
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheVoid View Post
    1: Solo queue vs party queue.
    2. Sprinting.

    As it stands now, melee have to spend all of their resources (TP) to sprint while for casters, sprint is just another free ability at no cost.

    Make casters spend all their mana to sprint.

    Tough? Well, its the how melee classes have it right now.

    And add a new skill to restore 50% MP .. on a 300sec cool down, to make it fair
    Make it then, that everytime u get dmg from a cast u cant attack for 1-2sec else unfair since u dont include that we CANT CAST while being attacked. Except for 1 PvP skill... Sprint is our only escape Skill ... oh shit now its tough for u rite?
    (0)

  3. #3
    Player
    TheVoid's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    The Void
    World
    Cerberus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KairaZ View Post
    Make it then, that everytime u get dmg from a cast u cant attack for 1-2sec else unfair since u dont include that we CANT CAST while being attacked. Except for 1 PvP skill... Sprint is our only escape Skill ... oh shit now its tough for u rite?
    you can't cast while being attacked? thats a new one .. you can't while u afk thats true, but while attacked, thats pure bs

    and you dont use sprint as an escape, its up almost all the time while u jumping around and instacasting non stop
    (0)

  4. #4
    Player
    KairaZ's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sao Ooh
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Oh so explain me how u cast 24/7 when u dont have Equanimity up. Teach me pls since u know everything while not even playing a caster
    (0)

  5. #5
    Player
    TheVoid's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    The Void
    World
    Cerberus
    Main Class
    Marauder Lv 50
    it is a bit surprising that you play as the most OP class and u dont know how to cast lol but fine:

    in case you are focused.. easiest scenario

    focused by melee: tri disaster or blizzard II if they close then sprint away
    if by ranged: swiftcast tridisaster and sprint away
    if holmganged (war): purify and sprint away, war will stay bound

    while you are springin away, you can cast ruin II, bio, miasma II if they close.
    when you get distance, cast ur dots (bio II miasma)
    fester is an instant so u cast it while hopping around like a pro system abuser while saving swiftcast for tridisaster or battle res

    however, if you don't feel like running, you can stand still and cast everything under equanimity (20sec, once a fight) and surecast (10sec every 30sec)

    since most fights dont even last 3min, 100% of that time you will be ether sprinting away to cast from distance or under equanimity / surecast
    (0)