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Thread: Man up Tanks!

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  1. #1
    Player
    EvilHippie's Avatar
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    Sep 2013
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    Limsa Lominsa
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    86
    Character
    Evil Hippie
    World
    Sargatanas
    Main Class
    Marauder Lv 60

    Man up Tanks!

    I have encountered a lot of parties in the duty roulette where tanks have just bailed on parties, mostly in wp, for no reason. None of these parties were a problem, most were a pleasure to run with. I always hit join pt in progress because a tank who bails in the middle is a pain in the ass and i can fill in np.

    You are the most desired class, War or Pld. Man up and stop bailing on new players. Most either need to learn or are leveling alt classes that need gear. Stop Giving tanks a bad name.
    (8)

  2. #2
    Player Versiroth's Avatar
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    Sep 2013
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    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    A lot of tanks are very overly sensitive as well. Before 2.1, I was in a group that wiped on the first boss of AK. I made a comment that the tank needed to pull the boss behind a pillar and he proceeded to "The DPS is slow as S888. That's the problem" and leave. Honestly, I personally love tanking and believe that we have it better than most classes. We get instant queues into almost everything, we get to dictate the run in most cases. Our jobs are one of the most fun due to having a lot to think about, etc. I normally always talk to all my DF groups (at least saying "Hi all" and "Thanks for the run!"). Mainly because there are a lot of tanks with poor attitudes and I don't want people to think we're all like that.
    (8)

  3. #3
    Player
    EvilHippie's Avatar
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    Sep 2013
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    Limsa Lominsa
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    86
    Character
    Evil Hippie
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    With no wait times in df for the most part i am more likely to run with a group not as geared or experienced and help them through. We have all been noobs at one point or another. I understand a Dps getting annoyed if they waited for 30+ min and the tank sucks or worse bails. But i have joined parties where they bailed less than a minute in, and fought nothing.

    So back to my original point: Man Up!
    (1)

  4. #4
    Player
    Swear_Bear's Avatar
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    Oct 2013
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    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by EvilHippie View Post
    With no wait times in df for the most part i am more likely to run with a group not as geared or experienced and help them through. We have all been noobs at one point or another. I understand a Dps getting annoyed if they waited for 30+ min and the tank sucks or worse bails. But i have joined parties where they bailed less than a minute in, and fought nothing.

    So back to my original point: Man Up!
    I've been doing this on my SCH -- sticking through dungeons to help/teach people. I almost always respond to /shouts for help for lowbie dungeons and primals.

    I plan to "man up" on my WAR once I get there because of this exact problem. A lot of tanks get that ego boost because they're needed. I had one bail out on me on my VERY FIRST run for WP because I was only in SCH AF.

    Healers, IMO, have been bigger drama queens. Probably because your life is in their (sometimes) douchy hands.
    (3)
    Last edited by Swear_Bear; 12-27-2013 at 01:12 AM.

  5. #5
    Player
    Githiun's Avatar
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    Sep 2013
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    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I'm a very firm believer that Tanks (I am one as well) have a responsibility to parties to stick around. We're blessed with insta-queues when other people have to wait for significant amount of time to get into a dungeon. I don't think its ok to just join a group be unhappy and bounce because you know you'll be able to get another insta-queue (after timer anyway)
    (5)

  6. #6
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Githiun View Post
    I don't think its ok to just join a group be unhappy and bounce because you know you'll be able to get another insta-queue (after timer anyway)
    I'll agree that there is a certain (sub-)cultural impetus placed upon tanks to stick around under conditions that other classes would likely leave under because of our position as the, generally, most desired role: we're supposed to be more generous because we're gifted with a special position. It provides an interesting modification to the normal cost/benefit analysis that goes into the decision whether to leave (which is made even if it's entirely subconscious or emotional rather than analytical).

    From a perfectly rational viewpoint, all classes would have roughly the same cost/benefit analysis because the opportunity cost is the same for every single role: 30 minutes of DF downtime. Ideally, because of the new duty roulette, variation in base timers could potentially be viewed as relatively constant (or at least minimized) because the bonus for needed adventurers provides people an obvious signal as well as reward to act as an impetus to join, so one would assume that the 30 minutes that a tank loses would be weighed on the same basis as the 30 minutes that a DPS would lose. It doesn't work out like this, however, because people aren't perfectly rational and self interested (economists, humans are not homo economicus; we're homo sapiens; more of you need to realize this), and there are two potential deviations that could describe the thought processes of actual people, though I'm not sure if one is more "correct" than the other or if they both exist in the population but there exists a discrepancy in their commonality in the population (i.e. some people proscribe to the first whereas others proscribe to the second).

    From one viewpoint, the tank has a higher opportunity cost because the proportional increase to their wait time is many times greater than the proportional increase to a healer's or DPS's: if a tank can expect to have a wait time that is, at worst, 5 minutes but a healer can expect 15 minutes and a DPS a full 45 minutes, a tank experiences a 600% increase in weight time whereas a healer experiences a 200% increase and a DPS experiences a mere 66% increase. As such, 30 minutes of enforced downtime seems so much worse to a tank than it does to a DPS so they place higher value on the opportunity cost of leaving than the other roles do.

    From another, the tank as a much *lower* opportunity cost because their end wait time is still lower and, because the variability is negligible (tanks will very rarely wait more than 5 minutes for a queue pop, even if they're not the needed role, and it's virtually nonexistent a vast majority of the time so the average is maybe 30 seconds), a tank has a reasonably strong estimate of when it will be able to queue up again. DPS and healers, on the other hand, end up with higher end wait times that are also extremely variable such that, even if the averages are the 15 and 45 mentioned before, the variation creates much larger windows, say, 5-20 and 30-60 for healers and DPS,, respectively. Because of the increased variability, which is almost universally viewed in a negative light, and higher end result, which is what people tend to think of instead of the increased comparative cost, the psychological opportunity cost, as opposed to a more rational one, becomes a great deal higher.

    Both of these do still ignore the previously mentioned cultural impetuses that are likely attached to given roles, which is something of a difficult sociological question because the value of it depends heavily upon whether people are cognizant or subconsciously aware of the assumed demand and how strongly the pressure to follow it is given your peer group. The fractional and disconnected nature of the subculture of ARR (which is itself a subculture of a subculture of a subculture) thanks to the general isolation derived from separate servers (the only time you interact from people on a different server is through duty finder and whoever you interact with there will likely never interact with you or anyone you ever know again, at least in a sense that their identity impacts the other) as well as the further isolation within the servers themselves from relatively small groups forming relatively iconoclastic socialization groups (i.e. people interact with FCs and LSs to a *vastly* greater extent than their server as a whole, so you that server doesn't even really work as a reasonably definition of the group of people within which you exist, in much the same way that people in New York City are more easily identified, socioculturally, with the borough or neighborhood in which they live and/or work instead of the city as a whole), means that you have a much larger number of groups creating their set of relative values for given in-game behaviors than you would think. The variation, even when you go down to the server level to get a reasonably low estimate number of potential social groups, means that you can never really expect someone to have the same values governing their decision to leave a group that you do even if you *can* expect to see and potentially interact with that person that again.

    All of this is probably way more than anyone expected to arise our of this topic, not to mention more than most people even think about, but it's an interesting aspect of the gaming subculture to think about and can potentially allow you to empathize (or at least *understand*) the reasons why someone might leave early or stick it out.

    Personally, I tend to be more inclined to kick someone who's being harassing or incompetent (and holding the group back) than leave the group itself: I would rather deal with what I identify as the problem directly rather than screw over two-to-six people just so that I don't have deal with the one that's pissing me off. Even then, if the vote fails, sometimes I will stick around because of my desire to not screw over those 2 people (who apparently *aren't* annoyed by the individual as I am). I almost always leave only when the group is unwilling to get rid of the person that offends me (though, sometimes, if it's readily apparent that the people in the group already know each other or are getting along inordinately well, I'll leave before ever voting because I recognize that the vote would be almost guaranteed to end in that person's favor instead of mine). I'm not sure how common *that* behavioral construct is, but it's the one that I adhere to (and generally recommend that my friends do as well).
    (4)

  7. #7
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kitru View Post
    ..snip
    Are you an economist IRL? I know economics jargon when I see it! Lol

    But regarding the OP. I'd say I've seen a fair amount of dropping by all roles, though I may not have had the exposure others have had due to both tanking and healing being my mains. I'll admit that I've dropped a handful of times because of rude players, but I have no issue explaining to newbies - I was there once and I'm always appreciative of others who help/explain mechanics or have patience with newbies as well.

    I don't think tanks should be pigeonholed like this, we're not all bad. It's probably more on the player than the role. Someone who is easily frustrated with new players or wiping is going to quit regardless of whether they're tanking healing or DPSing.
    (0)
    Last edited by whiskeybravo; 12-28-2013 at 02:14 AM.

  8. #8
    Player
    Kitru's Avatar
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Are you an economist IRL? I know economics jargon when I see it! Lol
    Psychologist and computer scientist actually. But I'm really just a massive nerd that likes learning about all kinds of stuff and has excellent memory retention. You'll probably notice that I take a much more "irrational" view of economics than most economists do, thanks largely to the psychologist in me screaming that people aren't rational and follow heuristics as opposed to carefully balanced calculations. I have a *monumental* dislike of homo economicus since it's completely and utterly unrealistic (if you're ever curious about the sheer absurdity of that assumption of human behavior, check out the Pirate logic puzzle).
    (1)

  9. #9
    Player
    ExarKun007's Avatar
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    Oct 2013
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    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    You know, sometimes the DPS/healers ARE bad. People who play tanks don't want to waste time either. That being said, I've met plenty of DPS and healers that helped me through tanking my first dungeons, so unless the party is TRULY terrible I help as much as I can. If people refuse to listen, which is a lot more rare than people make it out to be, I bail.
    (3)

  10. #10
    Player
    Wadoka's Avatar
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    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Inexperienced healers are why I cross-slot Cure and keep Convalescence on speed-dial.

    The fact is, the Tank role requires great responsibility, and leadership, plus skilled play. Don't roll up a Tank if you don't have at least a little masochist and martyr in you .
    (0)

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