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  1. #1
    Player
    Delmontyb's Avatar
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    [Suggestion] – Guildleves with multiple (optional) objectives

    (Posted this in Community, figured it belonged over here)

    While I know the battle system and other systems are the focus in the development cycle right now, I figured I would toss this idea out there in regards to guildleves. And while I know that the primary focus of leves is to gain SP, this has lead us into a repetitive leve grind, where we run the same leves each time. Those playing the game as well as the dev team are well aware of this issue, and some ideas (like including an SP bonus for completing the leve) have been brought up before, might help in resolving that issue.

    However, I would like to see guildleves (at least some) include optional objectives, and branching paths. What I mean by this, is to say that:
    1. Guildleves would include objectives (hidden or visible) that are optional to the completion of the leve. If the main objectives have been completed then the leve is completed. And by completing the optional objectives other rewards, drops, or what have you, open up to the player.
    2. Some optional objectives wouldn’t always be available, could be determined based off of if the leve was last failed, or how many stars were traded in for the leve itself.
    3. Some conditions could be based on previous successful runs, or the number of links the party has made.
    4. Sometimes these optional objectives could change the main objective, by completing them, perhaps the main objective would update, locking out the previous objective, and thus taking the leve in a different direction.

    The main issue, as it is with the current setup is balance. So the optional objectives would need to vary from killing mobs, to solving puzzles. And since most players would always look for optional objectives, as it would mean more SP (possibly), the difficulty would need to be increased not just in a mob, but perhaps in the way the player completes the optional objective. For example, the objective might be listed to kill five of x mob, but the location of those mobs wouldn’t be highlighted on the mini map, and they might not all be in the same spot.

    I guess the best example of all these ideas in one leve would be the following:
    In this example, I’ll use a popular leve, Dunesfolk for Dinner.
    Now, this time we will add in an optional objective to investigate 5 locations marked out on the map, that are spread out from the main pop locations. During your investigation, you might have a leve mob pop, but more or less you would be lead into areas where the aggro population of a mob is pretty high. So, you would be fighting mobs, but not making leve SP for doing these objectives.

    Now, you’ve investigated these locations, you compete the leve and get a 200sp bonus for completing the optional objective.

    Now, the next time you run the leve the same optional objective shows up again, these locations might be the same as last time, or they might be updated to different spots to keep the action fresh. Being that there is an SP bonus for this extra work; your party decides to run it again. But this time after you completed investigation your objectives are updated to defend the last location you investigate, so new mobs start coming at your party from all sides.

    You defend the location successfully and go and complete the leve as normal.

    Now, you might run the leve again down the line, and the first time you ran it is what happens, or it could be the second time, etc. But really this is where the leves open up to more dynamic content. By having yet another variation that ties into completing the first to variations, followed by other conditions, where during your investigation you are taken into a cave, and then a boss NM pops for your party to defeat.
    Now, that is kind of a dream scenario that I just made up but the concept or something similar is possible. By adding some dynamic elements to leves as well as bonus to SP, I feel that would go a long way into opening up guildleves to their true potential. At their base is the way to get SP, but by giving players different variations of current leves as well as new leves I feel would breathe some necessary life into the system itself.

    Thanks for reading, and have a great day.
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  2. #2
    Player
    Archadius's Avatar
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    Sounds good. Except for the 200 SP part lol, no one is going to take on optional objectives for that trivial amount, much less actually complete a leve rather than fail it and spam it every 2 days.

    The overall idea is well rounded, it would just need some fine-tuning and could most certainly make levequests feel more like QUESTS.
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  3. #3
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Archadius View Post
    Sounds good. Except for the 200 SP part lol, no one is going to take on optional objectives for that trivial amount, much less actually complete a leve rather than fail it and spam it every 2 days.

    The overall idea is well rounded, it would just need some fine-tuning and could most certainly make levequests feel more like QUESTS.
    I agree with you on the 200, and was just using that as an example.

    Just for example, let's up it to 1500 bonus SP, meaning that you would still spam the mobs, but in doing this extra step you would get a nice bonus.

    Sure people will still fail to get the leve again, but hopefully they will adjust that an all leves together to resolve that issue. I just know it gets old being at the same camps. :S
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  4. #4
    Player
    Archadius's Avatar
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    Quote Originally Posted by Delmontyb View Post
    I just know it gets old being at the same camps. :S
    QFT

    So sick of Camp Broken Water...
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  5. #5
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Archadius View Post
    QFT

    So sick of Camp Broken Water...
    Same, but yet I can't resist that SP... It's like crack, calling me back...

    What I wouldn't give for a little variation in my leves, (like I posted above)...

    I'd even like to see the mob spawn points move around from place to place. Run dunes once and they are at Camp A, second time Camp B... etc...

    Would love for them to have many different camps spawns for each leve.
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  6. #6
    Player
    Archadius's Avatar
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    Exactly. We want something new/different, and yet at the same time, no one wants to sacrifice the awesome efficiency that BW offers. So we end up being bored, but hey we're ranking up fast! lol, poor design imo
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  7. #7
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Archadius View Post
    Exactly. We want something new/different, and yet at the same time, no one wants to sacrifice the awesome efficiency that BW offers. So we end up being bored, but hey we're ranking up fast! lol, poor design imo
    LOL! So true.

    The game is so visually stunning yet we don't get a change to experience that.

    My other issue is that there aren't any Rank 50 camps open for leves. I understand why, being that they are re-working the battle system, but that only puts us at Camp BW for another 7 more Ranks.

    Leves have so much potential, really they do. I believe we haven't even tapped into their true nature and it will be another year before we really see what they can do.
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  8. #8
    Player
    Archadius's Avatar
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    Quote Originally Posted by Delmontyb View Post
    My other issue is that there aren't any Rank 50 camps open for leves. I understand why, being that they are re-working the battle system, but that only puts us at Camp BW for another 7 more Ranks.
    Yeah it seems odd if you follow FFXIV trend of unlocking the next set of leve camps at "Rx3"

    By that logic they should have opened areas like Sandgate when we hit R43. But instead they are a PITA to get to and the only reward for making it there is that you can now warp to it whenever you want lol
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  9. #9
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Archadius View Post
    Yeah it seems odd if you follow FFXIV trend of unlocking the next set of leve camps at "Rx3"

    By that logic they should have opened areas like Sandgate when we hit R43. But instead they are a PITA to get to and the only reward for making it there is that you can now warp to it whenever you want lol
    Right! I just hit Rank 43 on my Con, and it kind of feels like your 23rd birthday, nothing really exciting is going to happen.
    However, if a new camp and leves opened up that would mean I get to travel a little bit more.

    Iron Lake, Crimson Bark, and Blue Fog I feel should open at 43 with new leves, perhaps they will sometime this summer. One can hope.
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  10. #10
    Player
    Archadius's Avatar
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    Quote Originally Posted by Delmontyb View Post
    Right! I just hit Rank 43 on my Con, and it kind of feels like your 23rd birthday, nothing really exciting is going to happen.
    LOL that scored me some dirty looks at work. I totally remember my 23rd birthday being like that. The only thing you can look forward to now on your CON is to turn to your buddies and go "well... we could try 3 star difficulty instead of 2 now"
    (0)

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