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  1. #10
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nigelle View Post
    Just because some of us happen to be lucky and don't experience any connection trouble during this fight doesn't guarantee that the fight is well-designed. The situation that many people who face difficulties with this battle while having close to NONE issues dealing with other fight implies that something is wrong with the battle itself.

    This isn't a test of skills anymore. It's a test of connection and your distance between the server, and that is not a wise way to increase the difficulty of a MMO.
    While I agree it's a bitch and harder to complete than other fights, it's not only because of the connection and it is beatable without insane lag too. Everything scritped to death, plumes which are the biggest issue with latency (slides are slower hence easier to dodge, same for bombs, plus if you constantly play with latency you learn to work around your delay, hence moving earlier even if the shit explodes in your face).

    It is an interesting change, it's not hard nor impossible, I play with relatively high latency (last week ive been at aprox 220ms pings) and yes sometimes I eat a skill if I'm being part sloppy, even if I am out of the spell when it hit for a while already. However you can learn to work around it, and yes, it sucks big time having to do more than what you're supposed to in order to make it through.

    That people whine and cry doesn't mean the fight is unfair, it's completely doable, you just need 6 competent people and 2 that can be half skilled. You can recover, from multiple deaths too, but of course it gets harder the more mistakes you make. It's not any harder than any of the other primals, difference is here more spells one shot you if you fail to dodge em. Just learn the patterns.

    Either way, I want to remember you all it is just ONE fight in the game, all the other encounters work differently, if you don't like it, then avoid it as much as you can and do it only when necessary.

    Quote Originally Posted by Ricky View Post
    The patch notes are WAY too vague to know what those applied to:

    The frequency with which player position is updated during trials and PvP has been increased.
    * Server stress will be closely monitored before these adjustments are applied to other duties.
    So you can't really say they were even applied to Titan
    Lol, while you're 100% right. I'm pretty sure this fight would have been unbeatable pre-patch lol! (or close to it)

    While it didn't magically solve everything, it did help a lot IMO. It's still random and you're still subject to server delays and shitty latency, but it is a tiny bit better (not the real solution to the problem though, just a patch).
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    Last edited by NeruMew; 01-11-2014 at 12:01 AM.

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