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  1. #1
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    No I don't have a pro FC, but I do have members that are willing to learn and wipe to clear the content, this is what is lacking in most DF/PF party. I didn't mention in my previous post, once we wipe at egis phase someone left and the group disband. After all those tries and the time we get progress, they give up. A bit of discussion and reworked the strategy maybe we would have gotten further. Whatever others do in youtube is a guide, and should be reworked to suit your team.

    I am curious, with 5 plumes and a smaller platform area after heart phase, how do you everyone place themselves without stacking to avoid spreading the plumes everywhere and essentially leaving only small gaps for you to dodge to or even trapping someone between multiple plumes. Only way I see this can be done is a straight line instead, though after egis phase that would leave only 1 side that is safe to dodge for plumes.
    (1)

  2. #2
    Player
    SoulKhan's Avatar
    Join Date
    Nov 2013
    Posts
    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Since I stopped trying to beat the x modes I am enjoying the game so much more now, And enjoying not having to wipe 100+ times per group per x mode.
    Ahhhh nice breath of fresh air, My game time is limited and thank god I got out of trying for these.

    I said it once and I will say it again.

    Just because someone throws a bad onion in the room doesn't mean everyone has to smell it. Play what you like is my thoughts on the x modes, If you cant stand them don't do them its not worth the blood pressure rise or the 10 hour per 2 day headache.
    Most games have tons of content to keep people busy enough and not everyone has to enjoy all the content of a game but if you still enjoy the game then its worth playing.

    I love saints row 4 ok, But I didn't like the ending and last battle it was awefull (no spoilers) don't worry. But over all the game rocks, Like this game rocks!

    When I 1st played this game I was in heaven still am and x modes were not even around, So I treat it as if they don't exist and bam its cool again.
    (1)
    Last edited by SoulKhan; 01-09-2014 at 04:18 PM.

  3. #3
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by valho View Post
    I am curious, with 5 plumes and a smaller platform area after heart phase, how do you everyone place themselves without stacking to avoid spreading the plumes everywhere and essentially leaving only small gaps for you to dodge to or even trapping someone between multiple plumes. Only way I see this can be done is a straight line instead, though after egis phase that would leave only 1 side that is safe to dodge for plumes.
    That's exactly how you do it, and adds should be down before plumes. Even if someone can't escape they will take one plume, it's not the end of the world they won't die. Obviously you still need to stack behind for jails but just stack for that, think about what you're actually doing and why. If you know the fight then you know you don't have to be stacked 24/7.

    Oh I should add, stacking on a point for plumes during super bombs is probably still better. Most fights only see this once so that's only one time where you can't afford to hit a plume vs every time.
    (0)
    Last edited by SarcasmMisser; 01-09-2014 at 04:31 PM.

  4. #4
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Davionx View Post
    DDR isn't difficult nor is it engaging


    Quote Originally Posted by valho View Post
    [...]
    I am curious, with 5 plumes and a smaller platform area after heart phase, how do you everyone place themselves without stacking to avoid spreading the plumes everywhere and essentially leaving only small gaps for you to dodge to or even trapping someonebetween multiple plumes. Only way I see this can be done is a straight line instead, though after egis phase that would leave only 1 side that is safe to dodge for plumes.
    People usually have to stack but it doesn't really matter if there are 1 or 2 people not following that if the rest isn't spread out you have enough time to escape in any direction (minius where the add sludge is on the ground). It's usually the healer who don't stack directly after the adds(myself included, I usually stand back at the south edge) but that depends on the dmg the mt took and if I have to get the heal through and don't have the time run->heal. But it really depends from group to group.
    But in general you are spot on after the adds people usually only dodge in one direction (especially for the double plume following afterwards).
    (1)

  5. #5
    Player
    Archambaud's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    C'ameel Nunh
    World
    Jenova
    Main Class
    Gladiator Lv 64
    It is now time for Archambaud Longbriant's Great Wall Of Text.

    As a disclaimer, the following reflects my personal opinion regarding a number of points that were made throughout this thread and does not in any way represent the opinions of my Free Company, my friends, my family or my four year-old cat Rainbow.

    I love the Extreme Titan Fight. Why? Let us have a good read to discover the reasons behind such folly.

    First and foremost, in order for the discussion to advance, it would do us good if the many level-headed players that have brought their attention to this thread could dissociate the lag issues some players may sadly be experiencing in some specific instanced fights from the actual enjoyment value of the Extreme Titan Fight. Being crippled by lag can be very disappointing, frustrating even, and as someone that does not personally experience such latency issues I can nonetheless understand your query, having myself cursed a few times at the inability of my home console to deliver appropriate online experiences in fighting games, for example. However, disregarding the Titan Extreme Fight as not fun because of something as fickle as delay is unfair to the efforts the design team have spent to give us such an enjoyable encounter. If you must insist on steering this discussion towards the inappropriate network problems a fraction of the users are experiencing, then I would welcome you bringing it somewhere more appropriate.

    The Titan Extreme Fight is as much about individual skill as it is about team cohesion. There are many reasons to this, the most obvious one being that the many players in the party have to dodge some mechanics individually. As was pointed out many times before, this is the ultimate version of the Titan encounter, it doesn't get as hard as this. It should be expected that every single member of the team delivers an adequate performance. Now, I can understand that not everyone that participated in the discussion has the means (ie. a Free Company) to get immediate access to such players, but expecting the Duty Finder to deliver those members on a silver platter is wishful thinking, especially when you get penalized for thirty minutes should you judge said members inadequate. The Duty Finder also robs you of something that is often critical in hard encounters: cohesion as a team. People that keep trying together will get better together, provided that they all supply enough effort to the cause. If that is not the case, parties created on the server will allow you to replace members.

    Your group will define your encounter with Titan Extreme. As in any multiplayer game, your very experience depends on your opponents or your allies. In this case, your allies will have a significant impact on your actual enjoyment of the encounter. We have all rolled eyes sometimes, I am guilty as charged like the rest of us. It should be expected that people that take part in a learning process get hit. Opening your favorite web browser and reading a guide or watching a video about an encounter is a small step towards success, but the biggest one has yet to be taken. Your group will have to die and your group will have to figure out ways to successfully deal with the many mechanics on their own. If it cannot or if that perfectly executed strategy you saw someone else do does not work for you, you need to do the one thing that is ever so essential in a game, in life, even, and that is to adapt. Think outside of the box, do yourself a favor.

    Before proceeding I would like to remember that in the current context, delay should be and must remain unaccounted for.

    The mechanics of the Titan Extreme Fight do not represent fake difficulty. If we are looking at fake difficulty, it would be more appropriate to point fingers at the stacks the Spiny Plume from the Garuda Extreme Fight put on its target. As we all know, after three stacks, a Super Cyclone will happen and will probably kill a lot of people. This is a new mechanic that has a very discreet indicator. The information handed to the players to deal with this is very limited. Mechanics in the Titan Extreme Fight are clear because you have either encountered them before or the indicators they use are very straightforward (ie. yellow tethers are bad).

    Every role has responsibilities that vary from one party of players to another. To illustrate the depth of the Titan Extreme Fight, I will only be demonstrating my own. As a paladin with sufficient confidence in my own abilities as well as proper synergy and even greater confidence in my two amazing healers, I do alternate between my two oaths so that I may be able to bring more damage as a whole, especially during the heart where the actual single target damage I will receive is very limited. I also always mind Titan's positioning in a way that the landslides that happen during the bomb phases throughout the fight will never compromise the rest of the party. I have sufficient knowledge to know that Titan does not cleave until the bombs have all disappeared, giving me enough time to dodge the bombs myself instead of risking receiving heavy damage. Avoidable damage should be avoided. The swapping my offtank and I indulge in is not based on stacks alone, but rather on the general allure of the encounter, as we are both capable of dealing with all the mechanics on our own.

    I have read complaints that the static aspect of the rotation ruined the fun for many players. I personally disagree with this. I believe the different phases are short enough that you don't experience the same rotation for too long, especially if your damage dealers are good contributors. If repeatedly dying to Titan Extreme bores you because it implies you must go over the same phases countless times, maybe you should reconsider your choice of playing the wonderful game that is Final Fantasy XIV: A Realm Reborn.

    And finally, as has been pointed out many times before, Titan Extreme is not for everyone. I regret to concur that not all players are equally proficient at this game, but as has been the case with many fights that were deemed difficult before the community progressed, I also believe that with enough practice and as gear comes and goes, more people will be able to vanquish the indomitable will of the earth.

    PS. Fun is subjective. Proper opinions should claim “I dislike Titan Extreme” rather than “Titan Extreme is not fun!”.
    (5)
    Last edited by Archambaud; 01-09-2014 at 07:08 PM. Reason: A friend told me I could condense my posts into one by editing! Apologies!

  6. #6
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Archambaud View Post
    It is now time for Archambaud Longbriant's Great Wall Of Text. ... Stuff....
    While I disagree with Archambaud that this is valid game play. Note I am a hardcore RPG (not actionRPG) player, which dislike Fighting or DDR revolution games. I agree with most of what he says. Except that unlike him, I am affected by 3 things:
    1. FC is not doing Titan X runs.
    2. BcoB group has little time to do and are affected by lag.
    3. Unable to find 7 pro players, at one time, to help.

    Both the above make it hard for me to even consider that the Titan designer has a clue about the real world outside his LAN connection to the game server. Also I do not find it fun that DDR has come to Final Fantasy. The supposed leader in old fashion RPGs.

    Also as Archambaud said, groups make a big difference. And definitely the groups I join make the experience less the stellar. Great for you all that have great group. But that is the minority, not the majority.

    Concerning the static aspect of gameplay. When the location I keep on wiping is the final phrase, and every time all need to do sames phrases before group can practice on the phrase party wiped, yea it gets static or lets say extremely boring fast. Especially when it is not a given that you would even get to final phrase as in my experience people make a lot of mistakes and there is alot of network connection issues, thus something would screw you over.

    Thus coming back to my point of bad design (for me):
    1. This is an RPG, is the designer even a RPG guy? Why is action, DDR, etc, becoming a bigger aspect in RPGs then RPGs gameplay?
    2. It is divisive and exclusive instead of being social and inclusive. Why at the same time being the only method to get some BiS ilvl 90 gear. If it was only vanity, I would care less.
    3. It is designed too narrowly with only a select group of people in mind. Excluding everyone else. Which is especially bad when the whole extreme content which this stalls you is 37.5% of the whole 2.1 patch. Made even worst when the other main content, LotA/CT locks you out of loot after a few plays. So for people that points out that Titan Ex is not for everyone. I would like to point out that it is 37.5% of the new patch and thus at the minimum should be for 37.5% of all players.
    (5)
    Last edited by gadenp; 01-10-2014 at 10:25 AM.

  7. #7
    Player
    Maye's Avatar
    Join Date
    Dec 2013
    Posts
    47
    Character
    Luna Maye
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gadenp View Post
    While I disagree with Archambaud that this is valid game play. Note I am a hardcore RPG (not actionRPG) player, which dislike Fighting or DDR revolution games. I agree with most of what he says. Except that unlike him, I am affected by 3 things:
    1. FC is not doing Titan X runs.
    2. BcoB group has little time to do and are affected by lag.
    3. Unable to find 7 pro players, at one time, to help.
    Sorry. I can't help you find a group.

    Quote Originally Posted by gadenp View Post
    Both the above make it hard for me to even consider that the Titan designer has a clue about the real world outside his LAN connection to the game server. Also I do not find it fun that DDR has come to Final Fantasy. The supposed leader in old fashion RPGs.
    I hate to break it to you but as far as I can tell, FFXIV has no intention of playing like an "old fashion RPG" -- every encounter in the endgame involves mechanics like this except for arguably Turn 4. If you don't like it, you may be out of luck unless the developers make a serious 180.

    Quote Originally Posted by gadenp View Post
    Also as Archambaud said, groups make a big difference. And definitely the groups I join make the experience less the stellar. Great for you all that have great group. But that is the minority, not the majority.
    This certainly applies to MMOs in general. The people you are playing with will make or break the experiences long after you care about the gameplay. Playing with 7 random players is always going to be less satisfying than playing with 7 friends.

    Quote Originally Posted by gadenp View Post
    Concerning the static aspect of gameplay. When the location I keep on wiping is the final phrase, and every time all need to do sames phrases before group can practice on the phrase party wiped, yea it gets static or lets say extremely boring fast. Especially when it is not a given that you would even get to final phrase as in my experience people make a lot of mistakes and there is alot of network connection issues, thus something would screw you over.
    This is pretty standard. Both of my groups spent quite some time wiping to divebomb/snakes/twisters and we had to play through the adds + conflag phase of T5 every time. There's not a lot that can be done about this. Polish your strategies to make the early phases as easy as possible and set you up for a clean transition into your current progression phase.

    Quote Originally Posted by gadenp View Post
    Thus coming back to my point of bad design (for me):
    1. This is an RPG, is the designer even a RPG guy? Why is action, DDR, etc, becoming a bigger aspect in RPGs then RPGs gameplay?
    2. It is divisive and exclusive instead of being social and inclusive. Why at the same time being the only method to get some BiS ilvl 90 gear. If it was only vanity, I would care less.
    3. It is designed too narrowly with only a select group of people in mind. Excluding everyone else. Which is especially bad when the whole extreme content which this stalls you is 37.5% of the whole 2.1 patch. Made even worst when the other main content, LotA/CT locks you out of loot after a few plays. So for people that points out that Titan Ex is not for everyone. I would like to point out that it is 37.5% of the new patch and thus at the minimum should be for 37.5% of all players.
    I'm glad you admit that it's a personal preference. I would like to make one point here that it's impossible to add content which qualifies as "for everyone" -- for the type of player who looks forward to challenging, difficult content to play anything that is too easy would be considered boring. So while they have access to the other 62.5% of the patch (I guess 3 extreme boss fights = 37.5% of content compared to dailies, 3 dungeons, moggle mog, main story quests, and CT) that content isn't really exciting for them. If the extreme primals were easier/more accessible, then I could say that "0% of the patch was added for hardcore players"

    As for it being anti social or w/e I don't see it being much different from BCOB at all except that I can run it w/more than just a set group of 7 other players. More social, even. I take FC members on practice runs and help them get completions all the time. I can't do this for coil.

    It sounds like your complaints more accurately fall in between:

    "I don't like action elements in my Final Fantasy MMO"
    and
    "The FFXIV netcode sucks."
    (3)
    Last edited by Maye; 01-10-2014 at 10:51 AM.

  8. #8
    Player
    gadenp's Avatar
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    Sep 2013
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    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Maye View Post
    ...STUFF
    To you sir, I bow.
    (0)

  9. #9
    Player
    SoulKhan's Avatar
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    Nov 2013
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    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    ima post again, OFC its no fun. Please close this post please
    (1)

  10. #10
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
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    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SoulKhan View Post
    ima post again, OFC its no fun. Please close this post please
    Nope, Until the day people realize this fight is a mechanical nightmare and isn't challenging, just punishing, this thread shall live on.
    (6)

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