I'm confusedBasically, this thread shows for the umpteenth time the two main problems in every MMOs:
1) There is a very vocal and aggressive minority of "elitists" who live in an absurd delusion, i.e. that being "good" at playing a game (or, really, just some features of a game) makes them better than "common mortals" and gives the right to freely insult them ("you suck" etc.).
2) Game companies cater too much to this minority and dedicate to them far too many development resources, often jeopardising the "health" of the game in doing so.
Games managing to have a consistent success are those so good in other aspects (graphics, story, overall gameplay etc.) to overcome these two problems.what about the population of players who want challenging content to play without being a jerk to other players? Where does this fall into the equation.

Not in the aggressive minority, of course. Even the non-aggressive players can want challenging content, of course, no problem about that. Nor I am saying that games should not have challenging content.
What I mean is that in every MMO game I have played, it seems that after launch most of the resources are dedicated to creating a SPECIFIC type of challenging content for endgame, i.e. instanced raids... though only a minority of players play it!
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what about the population of players who want challenging content to play without being a jerk to other players? Where does this fall into the equation.
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