Quote Originally Posted by ArtEmisPalmecia View Post
Now that's bull right there.
99% dodge rate sounds perfectly achievable. I've eaten a few landslides and bombs with poor split second decisions or changing my mind about which direction to run (particularly when bombs are up), but I don't think I've been hit by a plume yet in Titan Ex, and certainly not died to plumes. Being Monk helps (as we tend to do a line behind titan and being at the front means I'm unlikely to get trapped if plume placement is not correct), and I don't even use Fists of Wind. But not very many people are so lucky with their connectivity. I am playing from the UK and use a proxy service.

I've said it before, and I'll say it again, there is a problem for many people with packet loss on this game, and although it isn't directly SE's fault, it would be nice if we could have some comment on what they are doing to try and reduce this. It would line up to things I have seen with people can dying in areas of the arena where there wasn't even a plume, after safely moving out (on their own screen). It is my belief that the movement packet the player sends to the server probably got lost, the server decides they are dead from plume, and then the movement packet gets retransmitted (standard in TCP based games), updating the position of their corpse / dying body.

And it goes without saying, this is just my opinion. Feel free to have a different one.