after finally geting my ex weapon heres my 2 cents.
titan took a whole week for me to find a party and beat it. garuda took 1 day. ifrit took 4 hours.
esentialy this fight is completely broken in my opinion. why? simply because the developers implemented a design which their system cannot acommodate (latency issues/cannot dodge properly). now before you say it is my internet consider that i was mainly playing with jp players. japan has the best internet in the world as far as i know. so if even they cannot dodge this how can you?
so what do you have to do in order to get that clear? esentialy you have to cheat the encounter. you have to memorize every plume every landslide every bomb patern. you have to memorize exactly when these come you have to anticipate them and pre dodge.
oh yeah you also have to find 7 other people who can do the same exact thing. this is the hardest part.
also use sprint.
Last edited by razzgrizz3; 01-03-2014 at 11:49 AM.
From the perspective of someone with good latency(About 65 ms to the server) I actually find the fight to be pretty fun. The encounter is tuned such that "raw reaction" is just barely not good enough to avoid the fastest mechanic(plumes). As such your group needs to manage these in a way that makes them more predictable and you need to be expecting them.
Now, for a player with higher ping the only way to clear this encounter is to move ahead of time. I think I could clear this encounter in higher latencies(upwards of 200ms+) because I do have his rotation memorized -- but the learning process would be much, much, much more frustrating.
This type of reaction based play should really be handled client-side instead of server-side if you're expecting a global population to play your game on servers in exactly 2 different locations.
I remember when Titan hard mode was actually hard. Extreme will be that way eventually, just get used to it.
Play Titan with everyone lvl 50 gear it will be hard again. And bring back the stupid inbuilt delay, that they reduced. Also go torrent some large file and make sure it take more then 90% of your internet causing you random lag. That should do it.
Last edited by gadenp; 01-03-2014 at 02:26 PM.
This whole thread reminded me of an awesome analysis video on video game difficulty and why this games idea of it is so messed up and frustrating while so many other "difficult" games are so widely praised and celebrated like Dark Souls.
http://www.youtube.com/watch?v=ea6UuRTjkKs
Yes we've been over that video, it is hogwash.
Obviously haven't read the entire thread, but here is one thought (about FFXIV in general): the difficulty is misguided. I love that hard fights exist, but many are ruthless from beginning to end. They severely punish even slight slip-ups, and in a way that makes recovery exceedingly difficult, if not impossible.
This is unlike, say, FFXI. I never had to maintain lightning reflexes for extended periods there - the fights were very challenging, but forgiving for slight reflex mistakes. You needed everyone to know the process of the fight, but didn't need perfection.
I'm a math instructor, so I'll use a classroom analogy - FFXI and other team-based games I've played demanded everyone have conceptual understanding (at most) to pass, bad gear notwithstanding. FFXIV requires the whole class to avoid screwing up a single negative sign on an exam. It's artificial difficulty that punishes slight mistakes just as badly as not understanding the battle mechanics. It needs adjusting.
it's an extreme mode fight, of coz its gonna punish mistakes heavily. If you want to win then the whole team must be on their A game, even if it means anticipating and moving beforehand or cheating with a spreadsheet, to be honest the timing of puddles are easier to anticipate compared to hard mode. I play on a 2 year old laptop with a 300ms connection, my reaction time isn't consider good either and i could still dodge puddles on reaction after doing it x number of times.
The only advise i can give is get a static going, once you've done enough times with the same group of people it will start clipping and you'll clear it eventually.
1.) Melee DPS and Off tank has to tank adds on west or east side, the rest of the party (ranged, caster, healer) must stack on the south, first bomb spawn pattern is North South East West, second bomb spawn is NW, SW, NE, SE. Unlike the old bombs, these bombs explode whenever they spawn first, not last.Err no sarcasm involved. I just really want all and any advise. If I cannot control how 7 other people in my party play. I will definitely want to ensure that I play Titan at the highest level of gameplay I can possibly do.
If a QB is not possible due to playing with pugs. What else is involved. From what I read, I know now to stand at 6' oclock bomb at add area. So where does the rest of dps stand? Where are the adds pulled too? During super bomb, which is the best bomb that healer stand and dps kill? Also during this super bomb dps period, how to not get weight of land spawn where dps is still killing bomb? Or will it definitely spawn there and dps have to work around it? So many questions ...
2.) hate on adds can be an issue here, if you have shroud then use it.
3.) wait for the 3 way landslide, when it comes shift to left or right side.
4.) once the bomb on your original location (south or east or west) has exploded, immediately shift back.
5.) All the moving and dodging must be done WHILE killing adds/healing the party, it's best to finish off the adds right after the 2nd bomb explodes because puddles will come immediately after.
6.) dodge the puddles (thats why everyone other than melee DPS and off tank must stack, so puddles aren't all over the place)
7.) Off tank must take titan hate because by then Main tank will already have 2 stacks of debuff.
on the super bombs, people tend to gather on the south but to be honest, any bomb on the edge is fine as long as you coordinate everyone on it. There will be puddles when you are bursting down the bomb, so EVERYONE must stack and move out at the same time to avoid it , this is a strict DPS check if your party can't dodge and kill it in time it's pretty much a wipe.
Last edited by Dano; 01-03-2014 at 05:03 PM.
Care to explain your reasoning behind this response? To me, that video made a lot of sense. There is a big difference between making a fight fun-challenging and annoyingly brutal. Titan HM is basically a memory game. You need to know his rotations and be ready to dodge when he uses a particular attack. Titan extreme is the same except with less places to dodge to and less reaction time. This definitely feels like one of those 'punishing' moments, and certainly isn't my definition of fun.
To be honest, a lot of the fights are turning out this way. It's one thing to design a fight where you need to learn mechanics as the fight progresses, but it's quite another to design a fight where you need to experience the whole thing before you can actually figure out a way to beat it.
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