Quote Originally Posted by Orophin View Post
I find it amusing when so many people in beta said the game was too easy. They purposely made some things easy and made sure that the cutting edge encounters were challenging.
The problem is not with something being hard or challenging, it's just that SE has very little creativity when designing "hard" boss encounters.
Yes, making players dodge unforgiving telegraphs for 10 minutes straight is difficult, but it's "cheap" difficulty, and hardly anyone enjoys that.
Take one of WoW's bosses, Illidan, for example.
At first glance, it might even look similar to the Titan EX fight - several progressive stages, AoE to avoid, adds that need to be picked up, positioning is the key.
But despite it being a boss from 2007 it was designed with so much more complexity that looking at FFXIV's "stack on healers, dodge stuff, kill adds" one can only sigh.
Twintania is a fight done right. EX Primals, for the most part, are not.