Results -9 to 0 of 729

Threaded View

  1. #11
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Hitome View Post
    He/she is actually right. When I go to DF Titan HM, I don't think many players have any idea what they're doing. Some will drop plumes right on me and I have to move the moment they do when I'm not expecting them at all. There is always an escape route for plumes. Can you spot it in time and move/sprint to it? How about using class moves to get out of situations like that? Things like aetherial manipulation, when used right, can help you avoid many situations but require very fast reflexes. Have you ever seen a MNK shoulder tackle back onto the arena after he was clearly landslided off it? I have. Again, fast reflexes/thinking differentiate him from other MNKs. Most people cannot do this. I believe this is what he/she was referring to.

    It's also a shame that you seem to harp on server delay so much. Most people are aware it exists and work with it. There is nothing wrong with the game: just something wrong with your expectations about how the servers should function.

    I'm a pretty level-headed player. If people wish to use extremes in their retorts as hyperbole, I don't see why I shouldn't go the other direction and act like the elitist !@#$ they view me as anyways. Preconceived notions, misjudging a player based on a handful of posts, and all that other nonsense you know?
    Thanks, this does make sense.


    I am "harping" about delay, as you say it, because Kettle and you (as well as others) all this require fast reaction/decision making. Which cannot happen when delay comes into play, since you only get the information afterwards (when it's too late to take action). Thus completely ruining the point of the exercise (only way to overcome the trial is to learn it by heart, relying on your memory rather than reflexes and spit second decision making).

    My expectations of how the server/game should function is simply that it should function at all.
    For those mechanics to be enjoyable, they need to function properly (i.e: you get the information in time to react, and the server gets the info of your reaction and doesn't cancel it because his decision was already made before it happened).
    If a server can not function in such a way for these mechanics to work, then the game should have different mechanics, that can work with the state of the server/network/the game's netcode/etc...


    My point was that the design choices for this fight are actually "punishing", rather than "difficult" (because of the delay problem).
    Again, the video that was linked (about the whole "punishing" vs "difficult") is quite eloquent (which is why it has been linked).


    PS: I could give you reasons why you should not go the other direction and act like the elitist !@#$ they view you as, one of which would be to avoid ruining a potentially interesting discussion by overflowing it with petty arguments. Another would be to avoid discrediting your own arguments -but I gues that's your personal choice to make).
    (5)
    Last edited by Billie21; 12-30-2013 at 08:40 PM.
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

Tags for this Thread