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  1. #11
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Peptaru View Post
    Your non-logical argument was when you attacked my numbers
    I believe this implies you have numbers. I attacked them, so you say.

    Quote Originally Posted by Peptaru View Post
    Answer: Twintania has things that have been discussed by others.... >>>>Options<<<<

    How many do we want to stack for fireball, do we want to feed a fireball and DS (edited, wrote divebomb cuz i was ranting.) to every other conflag? Are we gonna run around individually to neurolinks when we get the orb, or gonna tank her on top of one and have the OT eat them? If he gets liquid hell, do we move Twin or just have people run to the links til the ground under her is clear again? Melee DPS on the main snake or help with the first two babies? On the hill or center-to-side to dodge divebomb? And there are more... but that should be sufficient.

    Stack > move > re-stack > re-move > re-stack > re-move.
    So basically Twintania is stack > move > stack > move > stack > move. Gotcha.

    Quote Originally Posted by Hitome
    Anyone who has done this fight knows there is strategy. Do you let the healer or DPS go in or out for double gaols? Do you break the healer or DPS out first? Which method do you use to dodge the cross bombs? How do you utilize LB? How do you utilize tank CDs like hallowed and holmgang? How do you decide which bomb to kill on the gigantic bomb + plume + geocrush? How many people can die before you call it a wipe? Do you take 2 healers or 1 healer and 5 DPS? What method do you use to avoid weights? How do you optimize your strategy to help people with specific job requirements succeed (casters, melee DPS)? How many stacks do you let the tank take until you swap? Can your DPS communicate so that you do not push Titan into another phase during an inopportune time like after a stomp or upheaval?
    So let's go over which are not actual stack > move mechanics:

    1) Deciding where gaols are placed
    2) Which gaol is broken first and if you split DPS on gaols (ranged on far one, melee on close one) or not
    3) Methods for dodging cross bombs vary. There are several different 'safe' bombs so stacking isn't necessary and is actually beneficial not to place everyone on the same bomb in some strategies
    4) When your tank uses hallowed/holm is independent of stacking or moving. For instance, our tanks generally save it for the add phase when healers are hard-pressed.
    5) Do you melee LB a bomb or Titan? Do you AoE LB? Do you even have an AoE LB? Do you use tank LB to mitigate bomb damage instead. Where is LB dependent on stacking or moving?
    6) # of people who die before you call a wipe is independent of stacking or moving
    7) Party composition is independent of stacking or moving: it changes your strategy entirely (in other words, kill Titan before the big set of bombs goes off/as they go off)
    8) Do you have everyone stack for weights or spread out along the arena and move inwards? Oh look! A strategy regarding stacking tactics
    9) Do your DPS know when to stop so that Titan isn't pushed prematurely into another phase when the healers aren't ready/people aren't topped off?

    Many of these are independent of movement or stacking. Anything else you'd like to add or is it just un-logic/non-logic from here on out?
    (2)
    Last edited by Hitome; 12-30-2013 at 08:11 PM.

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