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  1. #11
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZeroRains View Post
    You make valid points, to be sure. But Yes, if a dps dies and party is close or around bare minimum, its a wipe. Plain and simple. If your busting gear i90 and rocking 7k pally and 5k dps that parse 400+, you bet the fight isn't over. A good fight doesn't mean being 23 item levels higher than content to clear it makes it fun. Yes, the fight requires very minimal mechanics to succeed, but still doesn't qualify it as content deemed hard and rewarding. More of Oh finally cleared it, never looking at it again.
    Then talk about ilevel requirements in general and not just for this specific fight. Notice in the thread I posted in? Several of the fights could use huge adjustments to be playable in DF. I'm well aware of this.

    The game has been out for a while now. Many people are approaching i90 with mythology alone. If you acknowledge that SE made a blunder in setting the ilevel too low for most of the new (and old) DF content, then you obviously have a notion about where the ilevel should be set at to do the fight smoothly. To me, the extremes are probably up there at i78-i85. Can be done with less? Sure. Do I believe the development team equipped iwhatever gear and did these fights with the bare minimum? Yes. Are they also the people who developed the fight? Yes so they probably should have bumped up the ilevel by 10 levels or so after determining their own bare minimum.

    What I'm saying is that many of the primal fights have never been DF friendly (pre 2.1/post 2.1) and continue to still not be. Instead of saying the fight is BS, focus more on the ilevel requirement for the normal DF player.

    However, your first post in this thread as the OP was about instant kill mechanics. This simply isn't true. Ever been stun locked by a dreadknight who dies as he goes to stun another player? It disabled you for the rest of the Twintania encounter unless you are lucky enough to die. It removes you from the battlefield for all intents and purposes. In some cases, casting a raise during Twin can't be done due to positioning and mana constraints. If a DPS dies during twister phase, you have a very high probability of wiping due to dreadknights which are instant kill themselves. Do you find Twin fun, though? I personally do.

    Now, how about the other extremes? I don't find Garuda fun at all due to aggro mechanics of the spiny plume. It causes more wipes than it should. I also do not like the nature of double whicked. Chances of a DF group understanding this fight in 60 minutes are very low. Most people will tell you, though, that Garuda is an easy fight and even 'fun'. Same with Ifrit. But both of them also use a set rotation that requires precise execution or you will wipe. I feel like Titan is getting the brunt of your attacks because his rotation appears faster than the other two. Why can't you view them as fights that stress different things? Garuda stresses tank communication the most. Titan stresses raid awareness the most. Ifrit stresses healer communication the most.

    You find raid awareness difficult because it requires reliance on other members. Isn't this the problem with any DF fight, though? You're all strangers. No one knows each other. You need to all be aware and on the same page or it won't work: not exclusive to Titan Ex at all.

    You are looking for a solution to a specific problem when there is a much larger one presented that is not being addressed.

    Quote Originally Posted by Peptaru View Post
    Find me the options in titan, plzthx.

    Oh, another edit: I said % cuz I don't have actual numbers, but it's at least two people, which makes it a percentage. I was not even misleading about anything, nor did I use any actual (inherently woulda been wrong) numbers. Don't be a D-bag; try to make valid points instead of trying to use non-logical arguments.
    1) Read posts thoroughly when the information is readily available to you.

    Quote Originally Posted by Hitome View Post
    Anyone who has done this fight knows there is strategy. Do you let the healer or DPS go in or out for double gaols? Do you break the healer or DPS out first? Which method do you use to dodge the cross bombs? How do you utilize LB? How do you utilize tank CDs like hallowed and holmgang? How do you decide which bomb to kill on the gigantic bomb + plume + geocrush? How many people can die before you call it a wipe? Do you take 2 healers or 1 healer and 5 DPS? What method do you use to avoid weights? How do you optimize your strategy to help people with specific job requirements succeed (casters, melee DPS)? How many stacks do you let the tank take until you swap? Can your DPS communicate so that you do not push Titan into another phase during an inopportune time like after a stomp or upheaval?

    It's like I'm talking to people who have no idea what they're talking about due to lack of experience. If a DPS dies before the heart, you raise them. 2 of our Titan kills have been with a DPS who was dead all throughout the heart/post heart phase due to a landslide. One of our kills was done with FIVE people dying and being brought back with raise. It's almost like the people in this thread should read the WHM swiftcast thread.
    2) I'll try to refrain from using 'non-logical' arguments if you will refrain from using illogical arguments.
    (2)
    Last edited by Hitome; 12-30-2013 at 07:45 PM.

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