Then talk about ilevel requirements in general and not just for this specific fight. Notice in the thread I posted in? Several of the fights could use huge adjustments to be playable in DF. I'm well aware of this.
The game has been out for a while now. Many people are approaching i90 with mythology alone. If you acknowledge that SE made a blunder in setting the ilevel too low for most of the new (and old) DF content, then you obviously have a notion about where the ilevel should be set at to do the fight smoothly. To me, the extremes are probably up there at i78-i85. Can be done with less? Sure. Do I believe the development team equipped iwhatever gear and did these fights with the bare minimum? Yes. Are they also the people who developed the fight? Yes so they probably should have bumped up the ilevel by 10 levels or so after determining their own bare minimum.
What I'm saying is that many of the primal fights have never been DF friendly (pre 2.1/post 2.1) and continue to still not be. Instead of saying the fight is BS, focus more on the ilevel requirement for the normal DF player.
However, your first post in this thread as the OP was about instant kill mechanics. This simply isn't true. Ever been stun locked by a dreadknight who dies as he goes to stun another player? It disabled you for the rest of the Twintania encounter unless you are lucky enough to die. It removes you from the battlefield for all intents and purposes. In some cases, casting a raise during Twin can't be done due to positioning and mana constraints. If a DPS dies during twister phase, you have a very high probability of wiping due to dreadknights which are instant kill themselves. Do you find Twin fun, though? I personally do.
Now, how about the other extremes? I don't find Garuda fun at all due to aggro mechanics of the spiny plume. It causes more wipes than it should. I also do not like the nature of double whicked. Chances of a DF group understanding this fight in 60 minutes are very low. Most people will tell you, though, that Garuda is an easy fight and even 'fun'. Same with Ifrit. But both of them also use a set rotation that requires precise execution or you will wipe. I feel like Titan is getting the brunt of your attacks because his rotation appears faster than the other two. Why can't you view them as fights that stress different things? Garuda stresses tank communication the most. Titan stresses raid awareness the most. Ifrit stresses healer communication the most.
You find raid awareness difficult because it requires reliance on other members. Isn't this the problem with any DF fight, though? You're all strangers. No one knows each other. You need to all be aware and on the same page or it won't work: not exclusive to Titan Ex at all.
You are looking for a solution to a specific problem when there is a much larger one presented that is not being addressed.
1) Read posts thoroughly when the information is readily available to you.
2) I'll try to refrain from using 'non-logical' arguments if you will refrain from using illogical arguments.