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  1. #1
    Player
    Chiramu's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    If this is the reaction to Titan extreme, then imagine the reaction to Ifrit extreme XD.

    Personally I don't have the guts at present to tackle garuda extreme, but like with HM titan I'm sure we will all get the hang of it and it will be less scary. Titan has always been a very predictable encounter.
    (0)

  2. #2
    Player
    SilverRhythm's Avatar
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    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chiramu View Post
    If this is the reaction to Titan extreme, then imagine the reaction to Ifrit extreme XD.

    Personally I don't have the guts at present to tackle garuda extreme, but like with HM titan I'm sure we will all get the hang of it and it will be less scary. Titan has always been a very predictable encounter.
    Ifrit extreme is sort of a little easier compared to Titan Extreme because you have a wider area of movement and don't have to be afraid of falling down. If you watch the video by MrHappy, it does look easier but don't look down on it, Ifrit nukes are really painful.
    (0)

  3. #3
    Player
    ToraFomalhaut's Avatar
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    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chiramu View Post
    If this is the reaction to Titan extreme, then imagine the reaction to Ifrit extreme XD.

    Personally I don't have the guts at present to tackle garuda extreme, but like with HM titan I'm sure we will all get the hang of it and it will be less scary. Titan has always been a very predictable encounter.
    That's part of the problem I find with all content to date. All endgame fights, if not all fights operate on a strict script that once you learn said script, it's just a matter of dancing to the tune correctly and suddenly content stops being a challenge and starts being a chore. It's becoming more and more of a concern that the developers of boss encounters are either, lacking in creativity or too limited by the games mechanics and systems to be able to provide truly dynamic encounters.

    For example most endgame fights so far (OmegaX, Twinania although you can subvert Twintania's / heal through it rather easily, TitanX, IfritX and to a lesser extent GarudaX with the spiny plume) employ the same unimaginative tank swapping mechanic in order to justify DF's need for two tanks as part of the line up.
    (1)
    Last edited by ToraFomalhaut; 12-30-2013 at 11:42 AM.

  4. #4
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    For example in most endgame fights so far employ the same unimaginative tank swapping mechanic in order to justify DF's need for two tanks as part of the line up.
    Not that I want to justify abusing the stacking tank debuff mechanic, but there's only so much you can do with multiple tanks in small group raids. Damage split (Hydra), armor debuffs, adds to tank - and that's pretty much it. Sure, you can design crazy stuff like the Netherspite encounter or proper council-type fights like WoW's ODS but... It takes proper designers and time which SE doesn't have it seems. I have no idea why they can't modify a few bits here and there, fine-tuning some fights to only have one tank (and allowing stuff like Atramedes encounter), but I guess their whole system is as unflexible as it gets. So unless something changes drastically, we can expect more AoEs, more forced tank-swapping and the like.
    (2)

  5. #5
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xenobius View Post
    Not that I want to justify abusing the stacking tank debuff mechanic, but there's only so much you can do with multiple tanks in small group raids. Damage split (Hydra), armor debuffs, adds to tank - and that's pretty much it. Sure, you can design crazy stuff like the Netherspite encounter or proper council-type fights like WoW's ODS but... It takes proper designers and time which SE doesn't have it seems. I have no idea why they can't modify a few bits here and there, fine-tuning some fights to only have one tank (and allowing stuff like Atramedes encounter), but I guess their whole system is as unflexible as it gets. So unless something changes drastically, we can expect more AoEs, more forced tank-swapping and the like.
    I agree with you, I often wonder why bother forcing two tanks in DF sign ups considering there is the tank shortage / dps over population. If you aren't going to bother developing content that makes dynamic use of an additional tank outside of just plain swapping every few hits then why not just scrap the need for more than one tank and allow DF queues to use the spot for another DPS or healer?

    Don't get me wrong, tank swapping is a legitimate tactic sure, but just not in every fight... It just screams unimaginative / lazy design. They need to stop designing the content around the duty finder as the rigid party set up restrictions are impeding their mechanic options greatly.
    (3)
    Last edited by ToraFomalhaut; 12-30-2013 at 11:07 AM.

  6. #6
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xenobius View Post
    Not that I want to justify abusing the stacking tank debuff mechanic, but there's only so much you can do with multiple tanks in small group raids. Damage split (Hydra), armor debuffs, adds to tank - and that's pretty much it. Sure, you can design crazy stuff like the Netherspite encounter or proper council-type fights like WoW's ODS but... It takes proper designers and time which SE doesn't have it seems. I have no idea why they can't modify a few bits here and there, fine-tuning some fights to only have one tank (and allowing stuff like Atramedes encounter), but I guess their whole system is as unflexible as it gets. So unless something changes drastically, we can expect more AoEs, more forced tank-swapping and the like.
    Everything SE and Yoshi had to do so far has been rushed.

    2.0 was rushed to make up for the crazy 1.0 version.

    2.1 was rushed because 75% of 2.1 should have been in 2.0.

    2.2 will be rushed too I think, but starting 2.3 I expect proper content from Yoshi and SE. I give them until then at least. Right now I am not happy with a few things and the huge amount of copy/paste with small changes in the content (NM/HM/XM battles, beastmen quests, boss mechanics all are copy/paste).
    (2)

  7. #7
    Player
    valho's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by Chiramu View Post
    If this is the reaction to Titan extreme, then imagine the reaction to Ifrit extreme XD.

    Personally I don't have the guts at present to tackle garuda extreme, but like with HM titan I'm sure we will all get the hang of it and it will be less scary. Titan has always been a very predictable encounter.
    Sadly Ifrit Extreme doesn't provide as much challenge as Titan Extreme, after my FC team try it for a few hours we already got the hang of it and know that we can kill it the next day when we try again, it was getting late and everyone was tired. Titan Extreme itself took us some hours of practice in the span of 2 days in order to get the phases down and everyone in sync to down it. It takes a lot of focus and a simple mistake usually means wipe. Our FC team are happy we manage to down it and now we can teach help others in our FC to clear Primal Extreme.
    (0)

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