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  1. #1
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by HumsterMKX View Post
    What about the other guy the keeps failing? He either gets depressed for pulling everyone down with him and try all he can to get better and still fail.
    That would be me.
    I'm not new to raiding so I can multi task, memorize mechanics and execute them with little learning time.

    Ask me to remember the whole of a boss' rotation and dodge stuff (pre-move) while healing, that's when I start failing over and over. This kind of content is not fun to me. It's just frustrating, when it ends instead of feeling happy and accomplished I just feel relieved that it's over.

    Also, personal rant, whose brilliant idea was to make this an action RPG, anyway?
    I'm pretty sure Final Fantasy was always about deep strategies, not about "dodging"... I already play Touhou for that crap. Leave it out of my RPG.

    Quote Originally Posted by FMElan View Post
    Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
    Mario is a platformer, though. Not sure why Raikki brought that up.

    Even Final Fantasy used things like Doom, Death Sentence, Everybody's Grudge, Level 5 Death, Ultima, and so on to instantly kill you... but you never died because you "lacked the reflexes" (read: ping).
    (18)
    Last edited by Ri_ri; 12-28-2013 at 05:49 PM.

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