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  1. #1
    Player
    Raikki's Avatar
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    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    (5)

  2. #2
    Player
    Doo's Avatar
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    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    At least in those games you mentioned, you don't have to rely on 7 other players.
    (23)

  3. #3
    Player
    Raikki's Avatar
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    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Doo View Post
    At least in those games you mentioned, you don't have to rely on 7 other players.
    Relying on other players is the nature of a multiplayer team-based game. Relying on teammates to dodge mechanics in an MMO is no different than relying on a teammate to defend the flag room in a Capture the Flag game.
    (10)

  4. #4
    Player
    Doo's Avatar
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    Oct 2013
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    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    Relying on other players is the nature of a multiplayer team-based game.
    To a certain extent that's good.
    (1)

  5. #5
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Doo View Post
    At least in those games you mentioned, you don't have to rely on 7 other players.
    lol then why play an MMO if not to rely on the other players?
    (0)

  6. #6
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lord_Zlatan View Post
    lol then why play an MMO if not to rely on the other players?
    I don't mind relying on others to some degree. Just don't like it when one or two players can hold down an entire group as seen in titan hm. Most mmos aren't like this. The more skilled players can make up the difference.
    (0)

  7. #7
    Player
    LunarEmerald's Avatar
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    Aug 2013
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    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raikki View Post
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    Mario uses instant death very rarely and Mega Man Wily stages where there's just spikes everywhere is lazy level design.
    (3)

  8. #8
    Player
    FMElan's Avatar
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    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by LunarEmerald View Post
    Mario uses instant death very rarely
    Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
    (5)

  9. #9
    Player
    LunarEmerald's Avatar
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    Aug 2013
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    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by FMElan View Post
    Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
    I was thinking more along the lines of enemies. You're right, there are many other things I forgot about.
    (0)

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