How is that? Pre-2.1 I'd have to agree with your statement, but post 2.1 wherein there's an "Invincibility" for like 5s when you got raised, that's enough time to recover, no?
It helps but you still have to take raises at the correct time and have to deal with weakness. But in general most tough fights are hard to recover from when someone dies because of mechanics like DPS check phase or not enough healing if a healer dies.
I don't really like mechanics where you have to depend on every player to be good players. If you ever df content you realize that's why 99.9 of them will never beat it in df and end up buying their runs or asking for help. Even Titan party finder groups that I've joined so far one guy messes up the entire fight. These fights are more frustrating than fun imo because you know when one guy screws up and falls, it ruins it for everyone. Also playing tank is extremely boring just standing still, halone combo, and watch players fail over and over again.
I think you got to have a very dedicated group of guys to find these fight fun which is the hardest part of the game for me at least.
Last edited by Doo; 12-28-2013 at 02:48 PM.
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