Whoever is designing those fights has zero creativity.
I already knew he'd be such bs just from seeing the trailer... hopefully I can just buy a kill and move on to have fun on Ifrit.



Whoever is designing those fights has zero creativity.
I already knew he'd be such bs just from seeing the trailer... hopefully I can just buy a kill and move on to have fun on Ifrit.
Haha. What? There is a lot of problems with this game, but it's pretty ridiculous that SE has to deal with criticism about the stuff that isn't bad as well. No creativity because you can be removed from the fight? Whatever. People thought Titan HM was "super hard" too. If you go in with actual smart people, it's an easy win. Smash it down in under 8 minutes or whatever. Go in with a bunch of bad players, you might be in there for hours. Titan EM, just do the same thing as before: Learn the patterns, and don't eat stuff that removes you from the fight. Get better, and beat it. Nothing in the game is particularly difficult as long as you think about it a bit and don't have the reaction time of a slug.



It's not about being able to beat it or not. It's about the grueling proccess of memorizing a fight that's more AoE and I wouldn't enjoy... To me, it wasn't fun on HM, won't change now.Haha. What? There is a lot of problems with this game, but it's pretty ridiculous that SE has to deal with criticism about the stuff that isn't bad as well. No creativity because you can be removed from the fight? Whatever. People thought Titan HM was "super hard" too. If you go in with actual smart people, it's an easy win. Smash it down in under 8 minutes or whatever. Go in with a bunch of bad players, you might be in there for hours. Titan EM, just do the same thing as before: Learn the patterns, and don't eat stuff that removes you from the fight. Get better, and beat it. Nothing in the game is particularly difficult as long as you think about it a bit and don't have the reaction time of a slug.
I said no creativity because I think "more AoE" is the easiest way of adding difficulty. And SE as been using it way too much for everything, even leveling content.
AoE in my opinion should complement mechanics, not be the mechanic. For example, look at Garuda EM... it simply makes you move, on a fight that you don't want to move thanks to LoS attacks and damage check.
That's the foundation of "fire on the ground" in WoW. You just get out. The faster you are, the less damage you take, and the more your healers will like you. Here there's no distinction - "barely got out" and "didn't even bother" = the same punishment (barely being punished because on the servers, you're still inside it).
That's the point SE missed by a mile.That's the foundation of "fire on the ground" in WoW. You just get out. The faster you are, the less damage you take, and the more your healers will like you. Here there's no distinction - "barely got out" and "didn't even bother" = the same punishment (barely being punished because on the servers, you're still inside it).
It's kinda rare for WoW (and WoW does not nor did it ever have such godawful netcode/positioning problems) to have the entire fight designed around bomb-type AoEs.
In fact, one of the very few offenders - the notorious Heigan "Safety Dance" the Unclean was nerfed into the ground precisely *because* you had to memorize the dance steps to survive. It's not "fun", it's routine, extremely repetitive and annoying.
This is not the case with FFXIV's Titan fights, because you can't just learn the steps, you need to memorize the entire fight and pretty much pray you don't get any lag.


You don't need to memorize the entire fight at all. At least not Titan HM.
All you need for Titan HM is basically:
1) Learn where to run when bombs show up
2) Post-heart, if you have bad lag, remember after which moves the plumes show up
I have a very "reactive" playstyle, and with those two points managed to clear Titan HM in no time when I actually attempted it.
As a healer I was very busy, but at no point did I feel any need to memorize the entire fight.
Why lock yourself into patterns anyway when none of your teammates are going to follow the same pattern every time?
My ping is around 200ms at best.
Titan Extreme sounds like it will be fun when I get there.
If you live far enough/have too many connection hops to turn Titan fights into this, you either pre-move or die.
if you look she was still standing in the aoe when he finished casting landslide though she was out before the animation went out. Thats why she still got hit its based off cast time not animation.If you live far enough/have too many connection hops to turn Titan fights into this, you either pre-move or die.

It's funny, because that video is my exact experience with Titan, but not with HM or Extreme, only the story encounter.If you live far enough/have too many connection hops to turn Titan fights into this, you either pre-move or die.
The story encounter for Titan is total bullshit for some reason, yet HM and Extreme are damn near flawless.
SE doesnt know that gray colors exist is black or white , life or death.....its a retarded way imho to implement "harder" bosses....u punish ppl with high ping , or poor reflexes and thats it...because to be fair Titan is just learning a pattern and thats it....It's not about being able to beat it or not. It's about the grueling proccess of memorizing a fight that's more AoE and I wouldn't enjoy... To me, it wasn't fun on HM, won't change now.
I said no creativity because I think "more AoE" is the easiest way of adding difficulty. And SE as been using it way too much for everything, even leveling content.
AoE in my opinion should complement mechanics, not be the mechanic. For example, look at Garuda EM... it simply makes you move, on a fight that you don't want to move thanks to LoS attacks and damage check.
That's the foundation of "fire on the ground" in WoW. You just get out. The faster you are, the less damage you take, and the more your healers will like you. Here there's no distinction - "barely got out" and "didn't even bother" = the same punishment (barely being punished because on the servers, you're still inside it).
Titan is a boss that u get angry after wiping no matter what , in others bosses i dont mind wiping , we just retry and np, in titan ppl like to blame every1 , because u failed at plumes , because X got kicked out...if a tank or healer is dead, ppl just jump off , and after 5 wipes ppl start playing the blaming game ,and party members start to feel nervous and fail more at mechanics....and party rage at them harder....
isnt fun to be in a titan party even with FC members....
Last edited by Warlyx; 12-29-2013 at 11:30 PM.

This is quite a fun fight. Healed and DPS'd it.
I clear Twintania weekly as well. Screw up on twisters? You're done less you want to waste the healer or summoner's time battle ressing your sorry butt. If you are a DPS class, you just gimped the dreadknight take down as well.
Maybe get gud?
Bet you 100k, Mits, that he uses the DBM equivalent for Twin. AKA: don't need to think about it to win with an App telling you everything to do.
Last edited by Hitome; 12-29-2013 at 08:13 PM. Reason: OP needs to get gud
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