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  1. #1
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sygmaelle View Post
    I did macros for the whole rotation that I'm spammin all the time But its still not helpin for the majority, and everyone blame the lag ...
    I'd just say keep doing what you're doing and chalk it up to bad luck. Eventually, you're gonna end up with 7 reasonably skilled players who can adapt.

    I will say this: lag does happen. No where near to the level that people use it as an excuse, but it does. Also, I've found that if the OT loses hate on the egis right before they use single landslide, alot of times the landslide animation doesn't appear. I've gotten knocked off of the south edge with many other casters/healers who are well aware of the mechanics because of this lil glitch.
    (0)

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I forgot one other important thing: PLD as offtank on adds makes it more ezmode. Tempered will makes the adds a joke.
    (0)

  3. #3
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    you should not have to pre-dodge...you should be able to play the game "normal" and react to what the game is doing to you...it is that way in the entire rest of the game isn't it????? I can get through HM Titan no problem and have to "pre-dodge", I had to learn to but that does not make it any less stupid that the game is this way. I have noticed that it has gotten a little better like they said it would with 2.1...you don't have to pre-dodge as fast as before. I have not tried EM Titan yet but not looking forward to the pain in the ass again.
    (4)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  4. #4
    Player
    Red_Panda's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Red Panda
    World
    Cactuar
    Main Class
    Conjurer Lv 80
    The only problem with Titan is Weight of the land. This ability is sometimes not possible to avoid. I have a very fast connection and have done titan countless times and have started running anticipating it coming up with classes like bard and am still sometimes not able to leave the circle in time to avoid. If the game does its .5 second check or whatever it is right before you leave the circle it doesnt matter how far you get out on your screen you are screwed. They need to either delay the explosion for half a second or lower the radius by a yalm. I think it is a great skill check that is just a tad too over tuned. It should be something that forces you to react instantly but should always be avoidable if reacted to.
    (0)

  5. #5
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    People talk about pre-moving all the time, like it's something that is always possible, and people say that lag isn't too much of an issue. Healers are a class that often cannot pre-move because someone needs heals NOW, especially in Titan HM 'cos someone didn't dodge a plume, or the tank took a critical mountain buster to the face. As a healer, you know the next plume, bomb, landslide is coming, but you also know that if you don't heal NOW, someone's gonna die and likely cause a team wipe. So you take the gamble, start casting a heal, and hope it gets off in time. Of course, throw lag on top of that, and you're probably starting to cast a full second after you really should be as far as the server is concerned, and THEN a plume appears under your feet just as your cast is ending. You react and run immediately, sometimes the heal goes off, sometimes it doesn't. You're standing outside of the plume, start casting the heal again, it's half-way done, and BAM, you get hit by the WoL, and your heal is interrupted.

    That's my experience, with international lag, trying to heal through Titan HM. I've tanked it, I've DPS'd it, and those jobs are SO MUCH easier to do it on such that I'm convinced that most every one who says "it's easy if you memorise and pre-dodge it all" never ever had to heal through it with lag.
    (7)
    Last edited by Castillan; 01-04-2014 at 05:37 AM.

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Red_Panda View Post
    The only problem with Titan is Weight of the land. This ability is sometimes not possible to avoid. I have a very fast connection and have done titan countless times and have started running anticipating it coming up with classes like bard and am still sometimes not able to leave the circle in time to avoid. If the game does its .5 second check or whatever it is right before you leave the circle it doesnt matter how far you get out on your screen you are screwed. They need to either delay the explosion for half a second or lower the radius by a yalm. I think it is a great skill check that is just a tad too over tuned. It should be something that forces you to react instantly but should always be avoidable if reacted to.
    That's bull. I have a 99% plume dodge rate. Check your connection, if you say you can't dodge them in time it's either because:

    a) You don't react fast enough.
    b) Your ping is very high / you have lag.
    (1)

  7. #7
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dorin View Post
    That's bull. I have a 99% plume dodge rate.
    Now that's bull right there.
    (1)

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by ArtEmisPalmecia View Post
    Now that's bull right there.
    Whatever, I don't need to prove anything to anybody. The entire fight is scripted, eating anything shows obvious lack of skill or lag. And if you have lag and don't do anything about it, it's still your fault anyway.
    (1)

  9. #9
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dorin View Post
    Whatever, I don't need to prove anything to anybody. The entire fight is scripted, eating anything shows obvious lack of skill or lag. And if you have lag and don't do anything about it, it's still your fault anyway.
    Way to make a whole post just to boost about how much better you are compared to the rest of us that cannot pass it. Really great work here. Do you have any other words to continue to berate us? And proof your superiority?
    (2)

  10. #10
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ArtEmisPalmecia View Post
    Now that's bull right there.
    99% dodge rate sounds perfectly achievable. I've eaten a few landslides and bombs with poor split second decisions or changing my mind about which direction to run (particularly when bombs are up), but I don't think I've been hit by a plume yet in Titan Ex, and certainly not died to plumes. Being Monk helps (as we tend to do a line behind titan and being at the front means I'm unlikely to get trapped if plume placement is not correct), and I don't even use Fists of Wind. But not very many people are so lucky with their connectivity. I am playing from the UK and use a proxy service.

    I've said it before, and I'll say it again, there is a problem for many people with packet loss on this game, and although it isn't directly SE's fault, it would be nice if we could have some comment on what they are doing to try and reduce this. It would line up to things I have seen with people can dying in areas of the arena where there wasn't even a plume, after safely moving out (on their own screen). It is my belief that the movement packet the player sends to the server probably got lost, the server decides they are dead from plume, and then the movement packet gets retransmitted (standard in TCP based games), updating the position of their corpse / dying body.

    And it goes without saying, this is just my opinion. Feel free to have a different one.
    (1)

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