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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    But this is funny, Gaol at the bottom.

    (3)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I was able to to do Titan HM and I think it is is pretty crappy fight in my opinion. I have not reached Titan EM yet but have a Fc friend that I think quit over this stupid fight. Yes it is doable but you have got to be kidding me with these fights. I hope the game does not keep leaning in this direction.
    (5)

  3. #3
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    In terms of challenge, Titan EX is easier than Titan HM. There are far less random elements to the fight and the patterns are shorter and easier to memorize. There's less of an importance on DPS as well.
    In terms of punishing, this fight is the worst. One screw up by any of the 8 people and it's almost a guaranteed wipe. Almost every element of the EX fight is unrecoverable. That's not a challenge, that's punishment.
    As for changing the rules; yes, knockbacks aren't new. Getting effectively permanently removed from the arena is. You may encounter Titan 3 times but aside from Demon Wall (encountered at the end of the leveling game), this is the only fight that you experience this rule change.
    (5)

  4. #4
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Titan extreme is easier than Titan hard if you ask me. The bomb patterns are easier, the landslide allows you to move to a spot after it goes off before bombs blow, the tumults do not go up each turn so you can take all day to kill him.

    Titans attack pattern never changes so you always know what is coming next.

    We have a person who is always lagging for some reason even though he is closer than me to the servers. We just stick him in his own area for the pools. If you get hit by 1 pool you will not die.

    The fight is fine. It is easier than what I expected from an extreme like i stated above. If you can't do it go practice. If your lag is the problem well that is not really the fight that is the problem then. This game needs fights that are not just handed to everybody. It is not part of the main scenario and is not forced on anybody.
    (3)

  5. #5
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    I don't like your definition of fun then, because fighting Titan is great fun.
    (0)

  6. #6
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZeroRains View Post
    This game heavily relies on Instant Kill Mechanics to make content difficult. Titan is the only fight IN THE ENTIRE GAME that has the possibility to completely remove you from the fight. On top of pretty much every action he does being an instant kill.

    Constant dodging is not only trivial, but frustrating when if you screw up one time your done. I clear twintania weekly, and even twisters aren't as punishing as landslide. Sick of this being considered "fun" Content when half the people have difficulty getting out of ridiculous plumes. Please stop with all these instant kill mechanics that are way to over punishing.
    Yeah, a lot of people seem to consider this as content (maybe this was a thing in WoW, dunno.. never played), but a as a life-long gamer I've never seen so much yawn in a fight. It keeps you on your toes I guess, but it's not creative or challenging, and is more of a roll of the latency dice than anything else. I feel I've gotten pretty accomplished at dodging, but I've had times where I know I couldn't have moved any faster and still gotten WotL'd... usually isn't a problem for me since my ping is usually good, but I can see it in other players and I feel their pain.
    (5)

  7. #7
    Player
    Kuporo's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Kou Ji
    World
    Shiva
    Main Class
    Archer Lv 50
    Tbh I love the fight. Really, it's great fun and we laughed a lot when we tried him!

    (9)

  8. #8
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I had a thought last night on a way to make Titan a little (lot) more forgiving, and perhaps bring some fun back into this fight. *Dons flame retardant armor*

    So lets say that Titan does about 3 landslides a minute, which is roughly correct depending on the phase.
    Instead of having a Landslide instantly throw you off the platform and out of the fight, have Landslide deal a flat 3000 damage, and put an "Instability" debuff on you that lasts for 1 minute.
    Then if you get hit by ANOTHER Landslide while you have Instability on you, then you go fly off the platform.

    This means that missing 1 Landslide doesn't mean you instantly fail. Although if you don't happen to have 3k hp, you do die. Once you do get hit by one, you now MUST dodge the next 2 or you will fail.
    IDK, perhaps that's a little too lenient. Lets make Instability last 2 minutes, so you need to dodge 5 out of 6 Landslides every 2 minutes... Ideally you want to dodge all of them, but this way you will not be severely punished for messing up once in a while.

    As it stands, Titan feels more difficult and more frustrating than Twintania, but Titan is a DF fight and Twintania is the end boss of the current game... something seems a bit strange about that, no?
    (3)

  9. #9
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    People keep bringing up landslide, but that's probably the easiest of his mechanics. With the exception of the tank now having to move occasionally it's exactly the same as the HM version. The main cause of wipes while you progress will be getting used to the new bomb formations and their slight difference in timing from HM.
    (1)

  10. #10
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    People keep bringing up landslide, but that's probably the easiest of his mechanics. With the exception of the tank now having to move occasionally it's exactly the same as the HM version. The main cause of wipes while you progress will be getting used to the new bomb formations and their slight difference in timing from HM.
    The main cause of wipes is generally RNG after heart, and groups not being prepared for the third row being on the tanks side and not properly baiting landslides(goes to both the MT and everyone else).

    Either that, or latency issues. I have to use WTFast, because Verizon has been having problems lately. I will agree that the fight is too latency dependent, but what can you do without making the mechanics of the fight extremely easy for anyone that doesn't have latency issues?

    At least from my experience.
    (1)

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