I think it's pretty fun.



I think it's pretty fun.


Saying something "isn't fun" is a common response to getting farmed by content. I've been playing with people with a far more positive attitude and we've been making progress, I wouldn't want this any easier![]()
This fight is sweet, just have to break it down and execute.
As a tank I have to say I love Titan Extreme. It's a refreshing change of pace to have so much more to do during a fight. Sure, it can be frustrating watching people slip up and cause wipes, but I like how it's tuned so that you need everyone to perform now. I hated how poorly hard mode was tuned. I think the tradeoff that everyone has to execute and carry their own weight in exchange for an iLvl90 weapon and accessories at 0 tome cost is appropriate.
I love it to death. It is the most fun fight for me in this game. Playing as WHM and MNK, I'm loving every moment of it and will continue to enjoy it for weeks to come. It was one of the most satisfying feelings I had when I first beat it. Being able to master something so many people struggle with give a sense of accomplishment.


i'm not really having fun with titan,but that's mostly because every time i attempt extreme mode at least half of the pt dies to either weight of the land or landslide at different points
Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
At least in those games you mentioned, you don't have to rely on 7 other players.I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
Relying on other players is the nature of a multiplayer team-based game. Relying on teammates to dodge mechanics in an MMO is no different than relying on a teammate to defend the flag room in a Capture the Flag game.
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