Page 10 of 66 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast
Results 91 to 100 of 729

Hybrid View

  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I think it's pretty fun.
    (0)

  2. #2
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Saying something "isn't fun" is a common response to getting farmed by content. I've been playing with people with a far more positive attitude and we've been making progress, I wouldn't want this any easier
    (2)

  3. #3
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    This fight is sweet, just have to break it down and execute.
    (2)

  4. #4
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    As a tank I have to say I love Titan Extreme. It's a refreshing change of pace to have so much more to do during a fight. Sure, it can be frustrating watching people slip up and cause wipes, but I like how it's tuned so that you need everyone to perform now. I hated how poorly hard mode was tuned. I think the tradeoff that everyone has to execute and carry their own weight in exchange for an iLvl90 weapon and accessories at 0 tome cost is appropriate.
    (5)

  5. #5
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I love it to death. It is the most fun fight for me in this game. Playing as WHM and MNK, I'm loving every moment of it and will continue to enjoy it for weeks to come. It was one of the most satisfying feelings I had when I first beat it. Being able to master something so many people struggle with give a sense of accomplishment.
    (5)

  6. #6
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    i'm not really having fun with titan,but that's mostly because every time i attempt extreme mode at least half of the pt dies to either weight of the land or landslide at different points
    (0)

  7. #7
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
    (39)

  8. #8
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    (5)

  9. #9
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    At least in those games you mentioned, you don't have to rely on 7 other players.
    (23)

  10. #10
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Doo View Post
    At least in those games you mentioned, you don't have to rely on 7 other players.
    Relying on other players is the nature of a multiplayer team-based game. Relying on teammates to dodge mechanics in an MMO is no different than relying on a teammate to defend the flag room in a Capture the Flag game.
    (10)

Page 10 of 66 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast

Tags for this Thread