Quote Originally Posted by Nash20 View Post
I want these same ppl severely protesting T2 enrage methods lead the charge against having everyone have ranged DPS for Garuda and Ifrit EX!
I guess your "everyone" is the same bunch that relies on Enrage mode for T2? Because people that know how to deal with given mechanics rather than to circumvent them, also know ho to do Garuda/Ifrit with a melee setup.

Quote Originally Posted by Nash20 View Post
Same sh*t, ppl are getting locked out of content because of their jobs for an "easy win"
Please forgive me, but if I'm not mistaken, the people looking for an "easy win" are actually the guys who are trying so hard to defend the enrage strat (incl. you). I'm really sorry to disappoint you, but my FC does Garuda with 2 melees and I can't see an issue running this with 4 melees. Not soo sure what is supposed to lock us out of content.

Quote Originally Posted by Sapphic View Post
Riddle me this:

If ADS wasn't supposed to be able to be killed while enraged why didn't SE make enrage a one shot mechanic?
Because the fight was neither designed for people in full iLvl 90 gear nor for people bringing 3 healers and pulling in a way that the tank doesn't get too many stacks of the debuff.

The Enrage doesn't one shot the group to give people who fail to meet the enrage timer some margin for error. So if you only miss the enrage timer by a few seconds, you can still win, because the damage dealt by the room can be healed through for a short period of time (given the fact that the group runs a regular setup, isn't geared up to the teeth and played this encounter as intended before the enrage set it, so healers are nowhere near full mp at this point). Enrage "strat" just exploits the fact that this was designed to give weaker groups some margin, by playing mp song from the beginning, having no one but the tank even risk to eat damage, having the tank pull extremely late (so he doesn't build up on stacks) and then either bringing 3 healers or 2 extremely well geared healers.