If you don't go left after the first node you're not doing it they way the devs intended.

If you don't go left after the first node you're not doing it they way the devs intended.
You know, this method of doing turn 2 sort of reminds me of the Vanish-Doom trick from Final Fantasy VI. The one where you could cast the Vanish "buff" on an enemy and then, since it caused magic attacks to automatically hit (which would also dispel the buff), cast Doom and instantly kill the enemy. This worked on almost every enemy in the game, including the final boss.
Following the same logic I keep seeing regarding the enrage strategy, I guess that trick wasn't really an exploit either -- it was just a creative use of game mechanics, even if it did completely trivialize the entire second half of the game.
Why is this here?
Because the topic obviously deserves some discussion and the so called "strat" isn't all that legit as some people try to convince themselves. The fact alone, that there's a thread with 27 pages of discussion shows that this method is more or less a grey zone. If the strat was that legit, no one would even discuss it. Did anyone discuss if doing it the regular way is legit? Can't remember to ever have seen such a topic.

Had a whm fill in for one of our guys during a coil raid a couple weeks ago who said he was experienced to t4. Turns out experienced meant enraged method and we wiped over and over trying to do it the normal way because he didn't know what to do and didn't have the practice to do it despite the fact that he's made it to t4. Casual gamers can argue all they want about how enrage method is a legit method, but when one person holds up the entire raid because they're so used to enraged method that they haven't bothered to try to learn the intended method, or any other method in that matter, that's a severe oversight. Where my group can usually 1 shot the first four turns, we were stuck on t2 for around an hour before we had to quit because we didn't have time to keep trying to teach this guy. He's gone back to using the enraged method and as far as I know still hasn't bothered to try the intended methods since, and when I think about how hard my group had to try in order to down t2 back when coil first came out I can't help but think about how gimped these players are who are using enraged.
I love people who still claim to know the "intended" design of a fight, when the people who make the fight say it's fine. Get over yourselves, please.
If someone hasn't bothered to learn the "real" way to do the fight, either teach them, replace them, or do it the "filthy casual" way.
Like i said in another thread the community forced Square's hand with that fate you remember how the peanut gallery reacted when someone so much as glanced in the direction of the lambs? that's why Square changed it. To be on topic the powers that be have said either way is fine so you're just gonna have to agreed to disagree.

If you're not in a static, then that's your problem. My static does the rage strat simply because its less of a headache. and we do t1 - t4 all in one night. I dont have a problem with any of the stuff that was mentioned in this thread other than hearing a bunch of titty whiners not willing to do what it takes to make sure you are prepared to run coil in the first place.
Auron: Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!


Sounds more like your group should have just kicked the guy if he didn't know what to do and just get someone else.
You do realize that a whm who never entered turn 2 could also say "ya I know it!" and then be a complete n00b, too, right?
Alternatively, the whm could be used to going down one path getting rid of certain mechanics, and your static could have done a completely different path making it so the whm didn't know how to handle things either.
I mean you do know you can remove the rot mechanic normally, right? If a group does this, they may not be used to passing it no matter how many times they've done turn 2.
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