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  1. #1
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vodomir View Post
    What's so "good" abou carrying potential noobs through this turn, when this isn't even hard to begin with? Unless you consider dodging of telegraphed (void zones) attacks and passing rot around hard by any means. Why would anyone need to set ridiculous high iLvl requirements? At first this fight doesn't need very high average iLvls at all, and additionally iLvl tells nothing about a player's quality and/or experience. Anyone can have a high average iLvl close to 90 by now, just by getting myth gear and grabbing one piece of CT gear each week.

    And what you feel to be a stupid mechanic, is actually a test of coordination that makes this fight much more of a team effort (isn't that what raiding or grouping in general should be about?).
    What is good is that we can play this content even when not everyone is online on monday when we raid for some reason. It is not "hard" but I do not want to fail repeatedly because someone is stupid, I am rather an "inresponsible player" and clear the content than being an almighty elitist god and sit there raging all monday because it is impossible finding good players who are not already in static raid groups.

    Also the extremly high iLvl requirements are already in action on Garuda EX. iLvl 85 is way higher than needed on that fight and pretty much everyone that is not stupid knows that. People do that to decrease the possibility of new and inexperienced players.
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    Last edited by Lunavi; 01-17-2014 at 04:48 AM. Reason: 1000char
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