
Originally Posted by
synaesthetic
They're not causing mechanics to fail by exploiting the scripting. The mechanics stop once the "charge complete" message appears. They had to specifically code it that way. Turn 4 has a similar mechanic, except the waves of enemies still fall and all of their attacks still work. I doubt very seriously that this was unintentional; if they wanted to make the twelve-minute timer impassable, then the "charge complete" should have killed everyone instantly. Or the damage of the unavoidable AE would have ramped up after each tick. Or the ADS would continue to use all of its abilities.
It's not an exploit. Is it "cheesing" the encounter? Sure it is. Is it ignoring or bypassing mechanics using specialized gear or class composition? Again, yes. But that's not the same thing as an exploit, such as the Titan HM exploit that would render Titan unable to use any abilities whatsoever.
It's no different than burning Demon Wall down in AK before the adds spawn, or ignoring plumes on Garuda HM during the cyclone phase. It's even less of an exploit than locking mobs out of boss rooms in WP. As an MMO gets older, people get better gear and can ignore mechanics that they were previously unable to ignore.
We should not want Square to punish people for finding creative ways to clear content. My company recently accepted a new member and helped them with their Titan HM run to complete their relic quest. We wiped several times due to the newbie being nervous about performing around people he just met, and as a result he felt very pressured and played poorly. We reset the instance and changed things up, this time using a 1/4/3 instead of a 1/5/2 composition (I switched from BLM to SCH). The newbie had the pressure taken off, and performed considerably better (didn't eat landslide or weight and stayed alive for the entire fight).
If players continue to pressure Squee to restrict how we're "allowed" to clear content, then we'll be considerably more limited in what we can do and how we can do it. The change to the limit break based on class stacking was a heavy-handed way to "force" players to play a certain way. That's poor design. How would you like it if all dungeons, Duty Finder or not, required that your Full Party composition always had to be 2/4/2?
Edit: In the interests of full disclosure, my Coil group does not use the "rage strat." We deal with the mechanics and kill him normally, usually without any problems whatsoever. However, you can't always find two bards. I always have to switch to bard for Turn 2, and if someone's missing then we're boned on interrupts. Having more composition flexibility is a good thing.