I'm a little curious why people keep saying using enrage hurts users skill in turn 4. Those turns are in no way, shape, form, or fashion alike. Turn 2 requires killing a varying number of nodes to lock abilities/ give buffs to a boss which you then kill. Turn 4 is nothing more than a timed dps check where you kill waves of enemies until you win or lose more like a hard mode demon wall. Kinda. Sorta. You get the idea.

I feel like blocking rot and giving ADS haste is the real hard mode, dude is a pain like that.

Try to just live and let live for a change since SE has said this isn't an exploit (gonna blow your mind in a second). I would like to note here that no encounter other than the two ADS fights have a timer counting down to its(wait for it, I'm gonna blow your mind here) CHANGE IN MODE. This is not a rage in the same sense as twintania or turn 4 and antabooga/the primals are not rages either (those are dps checks). Ultima is not a rage, that's a clock. Instant death after a set time has expired is a clock, difficulty increases after a timer has expired is a rage. They are more often than not a wipe but can still be won at times as proven with twintania. ADS simply changes modes to something that is harder/easier for some set ups.

(This is a disclaimer stating that I have done turn 2 both ways and I support no side in this argument other than SE) /threadover /mindblown /playthegamethewaythatmakesyouhappyanddoesntsteponotherstoes.