This type of subject, always brings out the elitist's, your not impressing anyone just because you can beat turn 2 by doing it the more difficult way.

This type of subject, always brings out the elitist's, your not impressing anyone just because you can beat turn 2 by doing it the more difficult way.
No one is trying to 'impress' someone, as the mechanics are easy enough to be dealt with the intended way. By using the enrage mode you don't 'beat' the encounter, you merely circumvent all of its mechanics completely. You just show off that you or the group you run with are largely incompetent of dodging a few void zones and passing along rot in a given pattern (where you don't even have to pass it at all, if all just stack up behind the ADS after the initial round of passing around the rot; the immunity timers will take care of passing along the rot automatically) - much more impressive. Let me ask again, where's the benefit of using the enrage mode, if not for making up your own shortcomings in how to deal with the regular mechanics? Enrage Mode takes longer than a regular kill and requires the raid group to leave coil after turn 1, have 1 or more people change classes/characters, an re-enter the coil, just to do the whole leaving and class changing thing again for turn 4.
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