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  1. #101
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    ...I really expected them to fix this. It is a stupidly easy strategy that involves no thought whatsoever, and is pretty insulting to the amount of strategy and co-ordination required from the other Turns.
    What's the point of having the other nodes with their specific skills and traits? What's the point of the rot mechanic?
    Now even more people will be using this method, to the point where people will get laughed at/flamed for suggesting otherwise and will have mandatory switches to a 3rd healer...[sigh]
    (0)

  2. #102
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Honestly, this thread shouldn't target Turn 2.

    The OP's problem seems to be that less and less tanks are getting through content in comparison to healers and DPS. If that's the case every single turn can be done with 1 tank. Ifrit HM can be done with 1 tank, as can Garuda HM and Titan HM.

    The only places that can't be done with 1 tank are bosses that require tank swaps, such as Ultima HM.

    Tanks have it extremely easy, even with this issue. They can create their own party with 1 tank and no doubt 4-5 DPS will join within minutes. Healers come pretty quickly, too. I've also never had any issue finding a tank for any turn of Coil.
    (1)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  3. #103
    Player
    Vars's Avatar
    Join Date
    Apr 2012
    Posts
    23
    Character
    Vars Dalith
    World
    Balmung
    Main Class
    Lancer Lv 60
    Having more then one way to do a dungeon or challenge makes sense, that should never be an issue. Plus no one forces players to use this method or takes away from the fun of beating ADS normally. For all the criers and complainers, just make a party and beat it the normal way. My coils group has yet to do the enrage method and we have no plans to do it either, but I won't cry about it. A group of summoners can do WP w/o using a tank or healer player but power to them, doesn't mean it needs to be changed. Just play the way you want and quit all the crying about methods you can choose to use or not.
    (3)

  4. #104
    Player
    Nezacant's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Oliviah Finale
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.
    I felt a great disturbance in the force...
    (17)

  5. #105
    Player
    fillupurcup's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Fillupurcup Greyking
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    i see no problem with it, it gives people who have a static a quicker way through the fight by normal mode and allows pick up groups who dont have static to progress as well. i find it funny how so many people want to complain about how enrage strat makes for worse players but no one seems to have a problem with FC's selling titan runs for relic which releases far more crappy players into the game than taking advantage of boss mechanic.
    (4)

  6. #106
    Player
    Xanxas's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Xanxas Skyguard
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Turn 2 is incredibly easy just like every other fight in the game. I wouldn't consider wasting 10 minutes waiting and then another 5 to kill it when I could just go in and kill it in 5 to begin with.
    (0)

  7. #107
    Player
    Lirrenure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    21
    Character
    Lirre Yggdrasil
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    The only time enrage is useful though is with a pug group, and in some cases a group of random people don't have he co-ordination or communication to pass turn 2 mechanics. Any static however, does not nessesarily have three healers and two bards. So I would say it's not being exploited because statics still do the actual mechanics and enrage just makes the turn beatable for a pug.
    TL : DR only pugs use enrage.
    (1)
    we can be everything, anything and yet nothing at all

  8. #108
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    dont even need 3 healers or bards for this strat, we did it with 2 healers a bard and a pally
    (1)

  9. #109
    Player
    Cligue's Avatar
    Join Date
    Feb 2013
    Posts
    41
    Character
    Cligue Okina
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Did it with 1 sch 1 whm 2 plds 1 brd 1 drg 1 smn 1 blm. The only valid point is it makes turn 2 too easy for being part of the hardest dungeon in the game.
    (0)

  10. #110
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    It is kind of how progression goes in an MMO. Get powerful enough to zerg said boss and ignore everything else.

    My experience from XI - Kirin, Dynamis Lord etc. Kraken Club + DRK or MNK = Dead Boss. XP PTs went from Arrow Burn to Axe Burn to just TP Burn. Tanks BSTs and Casters got left out. But yet they continued to level and find a way to survive.

    Let people play their own way and stop crying.
    (6)

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