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  1. #91
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Petdo View Post
    ( But I bet no one will join you lolz )
    According to the responses, plenty will.

    That said, not sure if I am happy or disappointed with the official response.
    Still doesn't take away that some of the arguments and assumptions by both parties for and agains adjustments are quite amusing to read still.
    (0)
    Felis catus

  2. #92
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Daniolaut View Post
    I played Paladin and White Mage through titan HM and fell asleep at how easy it was when i went and did it for monk.
    Wait, did you just imply that there was a job more boring than playing PLD on Titan Hard?

    Quote Originally Posted by Yenn View Post
    Why is this not considered an exploit, but doing the same thing to Twintania was considered an exploit?

    Double standards.
    The Twintania exploit resulted in the boss just standing there doing nothing for 80% of its life. Same with the Titan bug that resulted in him standing there trying to attack someone he couldn't reach from 100%->0%. As in, those two exploits completely and utterly broke the encounter while the remaining players could run around doing whatever they wanted and not fear anything.

    The T2 strategy, on the other hand, is deliberately provoking the boss into action. Ironically, its enrage mode is easier to deal with than its normal mode. What it's not doing, however, is standing there completely immobilized while the players kill it at their leisure.

    Not a double standard. A clearly defined standard that, thus far, seems to have been enforced.
    (6)
    Last edited by Viridiana; 01-08-2014 at 05:42 PM.

  3. 01-08-2014 05:41 PM
    Reason
    double post

  4. #93
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Quote Originally Posted by KraggyKor View Post
    Dark Devices showed 'player ingenuity' but SE stomped on it .. this is as much an 'exploit' as the DD one or the AK 'bypass the trash' one, SE are inconsistent in their application of the concept of 'exploit'.

    You're only arguing it isn't because this is an exploit you probably use, unlike some others you didn't (or weren't able to even though you wanted to).
    People are arguing it's not an exploit because SE have said this is not an exploit (shocking right?). DD was not an exploit. Skipping trash in dungeons was not exploits either. They were only changed because of people like you screaming like a banshee about it. Exploits, exploits, everywhere!!! Standing in the tree for AK first boss to avoid all AoE dmg was an exploit. Sometimes I wonder if half of you even know what an exploit actually is.... - Little hint: It's not when someone does something differently to how you think it should be done.
    (9)

  5. #94
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    If there are currently no plans to adjust this, then at least give the rot method a purpose. A reward, a bonus, an achievement, something... otherwise what's the point? You might as well remove all of the ADS mechanics since rage mode has become the standard amongst the player base. I personally prefer to deal with the mechanics because I feel it makes the fight a little edgier and it takes a little more degree of skill, but it's hard when ppl leave your party after learning that it isn't an enrage party (despite my specifying in PF).

    All I'm saying is give dealing with the mechanics of the ADS a little more bang for your buck. If you complete the run within the time limit before enrage, maybe reward that with two chests. If you're trying to do it with a pickup heavy party, and you don't wish to endure hours of wipes b/c one or more ppl struggle with the mechanics, and you just want to clear the damn thing, then make the enrage method only reward one chest.
    (1)

  6. #95
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Or if you complete Turn 2 within the time limit before enrage, perhaps reward a third chest instead of taking one away if you don't. Instead of gear, the third chest could contain a housing item or some other rare/valuable item worth some $$$.

    Just my thoughts...
    (2)

  7. #96
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TAS View Post
    If there are currently no plans to adjust this, then at least give the rot method a purpose. A reward, a bonus, an achievement, something... otherwise what's the point?

    The reward is five minutes of your life back every week to do whatever else is in game. I can understand why people use this. I've tried both methods myself. what boggles my brain is how, within the time limit, we can kill more nodes and have time to kill the boss but the boss hard rages. Using High Voltage every 2 seconds. Yet the enrage method is clearly easier. If players are geared enough to take down more then 3 nodes before fighting the ADS, they really shouldn't be punished for that.
    (2)
    Last edited by Nel_Celestine; 01-08-2014 at 08:03 PM. Reason: had half a sentence in the quote

  8. #97
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nel_Celestine View Post
    The reward is five minutes of your life back every week to do whatever else is in game. I can understand why people use this. I've tried both methods myself. what boggles my brain is how, within the time limit, we can kill more nodes and have time to kill the boss but the boss hard rages. Using High Voltage every 2 seconds. Yet the enrage method is clearly easier. If players are geared enough to take down more then 3 nodes before fighting the ADS, they really shouldn't be punished for that.
    well you are buffed + punished with every killed node
    as every node kill will take off one ability from the ADS, and also gives him one buff
    if you want to kill more then 3 then don't kill the one with the attack speed buff, i guess

    (1)

  9. #98
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jermz View Post
    Lol Y'all mad?! My goodness. People are so concerned about stuff that doesn't really affect them (especially in STATIC GROUPS). Get over it
    Yeah, it doesn't affect them, once they get to turn 3, since you know the "only" way they can clear 2 is 'enrage', if they somehow miraculously get past 3 (since you know, clearly it's only new people who do it) they'll be stuck on 4 forever because, you don't really need a full DPS check doing the 'enrage' method, the people you try to run with from 2-4 will never even see the first dreadnaught. So while yes it doesn't affect them..I thought the whole mantra as of late is "thinking about the community"? You do know what people do in this game collectively does affect us when it comes to updates...right?

    Look at Praetorium, a common strategy was to leech/esuna the Bleeding effect so people can stand in the glorious blue fire and still DPS, it wasn't an exploit either because you simply removed a debuff as it is natural for a healer to do - SE programmed it that the fire itself does nothing..it was the bleed effect that caused damage, so of course they fixed it even though it wasn't reported really. SE watches and makes changes accordingly, usually for the worst, so you don't want to have the "just ignore it" mentality when it comes to certain things. It makes life easier, sure - but when SE updates the game...we usually see a lot of people complaining when their free candy gets taken away.

    Quote Originally Posted by Rochetm View Post
    T2 is harder than T4 if you do them correctly.
    Which means if you can't clear 2 you shouldn't be able to clear 4. Just like Titan, even SE basically admitted Titan was supposed to gate Relic acquisition because if you can't clear Titan, why should you get your relic? They said there were FAR more relics made than they anticipated.

    If Turn 2 is harder than 4 (not really), this method negates that completely (which in turn would then actually be an exploit by definition) - when was the last time you played a FF game where (or any game) where a coutdown to "Im gonna kill you!" move does...basically nothing and you can live through it? I don't know about you, but Citadel buster in XI's Ultima usually killed everyone but a proper -mDT/Light Resistance set PLD, Ultima in Praetorium killed everyone when Ultima countdown finished if you didn't kill it, Ultima in Minstrel's Bane killed everyone if you took too long...

    Let's face it, it's an oversight but due to Coil having nothing done to it till at least march, there's "nothing wrong with it", but once the update comes out, you can guarantee things will change even outside of the 'nerf of previous content.', why would they nerf something that already did nothing?
    (0)
    Last edited by Tupsi; 01-08-2014 at 09:41 PM.

  10. #99
    Player
    Lionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    The only things I understood reading this topic, correct me if I'm wrong, are:
    - some people stated this strat is an exploit
    - SE let everyone know it is not
    - some people (possibly the same of point one) keep arguing stating this is going to hurt the game, using the "I know this thing is going to ruin the game because I said it" argument

    Now before saying: "Hey, but that is not the argument I'm using! I can tell by using sheer flawless logic and my superior knowledge of player base needs!", can anyone recall what is the number of topics about the same kind of catastrophic prophecies during alpha/beta...

    Be good, play the way you like, post your feedback and when you get an answer from the team move on... your job is done.
    (10)

  11. #100
    Player
    Inkin's Avatar
    Join Date
    Nov 2013
    Posts
    64
    Character
    Inkin Mikan
    World
    Hades
    Main Class
    Thaumaturge Lv 80
    I personally don't want people who can't clear Turn 2 by dealing with a FEW mechanics to get on Turn 4 and suck like no before.
    (1)

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