Why is this not considered an exploit, but doing the same thing to Twintania was considered an exploit?
Double standards.
Why is this not considered an exploit, but doing the same thing to Twintania was considered an exploit?
Double standards.
because what was being done on twintania was actually taking advantage of a bug. This is intended mechanic with ADS if you can out heal his enrage its a viable strat. If you cannot then the normal method is your way to go.
The end result is the same: you circumvent every single one of the encounter's mechanics and it turns into 'kill it before you die.'
I'm not sure why SE invested any time in designing ADS with so many mechanics if none of them need to be dealt with.
This is a bad precedent.
They are fights that test different things. Turn 2 is a mechanics check with a very, very loose DPS check and turn 4 is a strict DPS/heal check with very few mechanics at all. I don't really consider one more difficult than the other once you are geared.It's a lies for those new ppl's who stepped in Coil after enrage strat popped up lol , T4 much harder that t2 (proper) . My team wasted only 3 days for complete T2 , then once we start did good we allways 1 shot it , BUT !! we still having hard time on t4 (idk why , maybe something wrong with us XD)
Oh and i dont care , SE fix T2 or not , if done this proper once , will do allways... at least if you in static team .
If it was a bug and you were not supposed to be able to survive enrage, it would be some other mechanic that would one shot everyone when you reached that point. It's working as intended and it's not a freakin exploit. Exactly the same mechanic as the end of T4, yet no one is crying into their pillows at night over healing through that now are they...
Let it go already. Stop trying to police how other people play the game. It has no bearing on you at all and it's frankly none of your business.
Dark Devices showed 'player ingenuity' but SE stomped on it .. this is as much an 'exploit' as the DD one or the AK 'bypass the trash' one, SE are inconsistent in their application of the concept of 'exploit'.
You're only arguing it isn't because this is an exploit you probably use, unlike some others you didn't (or weren't able to even though you wanted to).
Gosh I love this enrage method very much.
It give people a chance to win T2 without worry much about Rot and other stuffs.
If OP or anyone who want to fight the old way, you can make pt to do it yourself!
( But I bet no one will join you lolz )
zombie + phoenix down or reflect + aoe your own group, anyone ?
i dont see any reason why it should be exploit as the enrage actually exists, if there was no enrage mechanic that would be something else
Last edited by Geobryn; 01-08-2014 at 09:44 PM.
Youre a DPS... not a healer.. not a tank.I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.
Glitches and exploits such as locking a mob from performing actions need to be fixed, but working within mechanics to find alternative solutions needs to be encouraged so that we can escape from the theme park design that is so enforced in modern MMOs.
Multiple solutions is the right way to go.
of ~course~ you dont want it changed.
This game needs more players who play DPS classes have a challenge. I played Paladin and White Mage through titan HM and fell asleep at how easy it was when i went and did it for monk. I've cleared Titan, Iffy and Ruda Extreme as PLD.. you think i'm going to have issues when i go back on my monk? Absolutely not.
DPS (under current game design) have to only not ~completely~ suck at dealing DPS and dodge..
Tanks/Healers? Have to be pretty good at what they do, dodge, watch stacks, place unsafe mechanics in safe places, protect other party members, avoid unmarked un-indicated attacks, know when certain attacks are incoming to prepare for them and adjust accordingly, ... need i go on?
Development team please read what we are saying. We are not saying its an exploit. We are saying that we would like content that is not simply memorize it and win. We want either simply content that is difficult or at the very least content that is difficult as well as requires memorization (aka a mix of both difficulty and memorization.)
Turn 2 non enraged mode is a good example of what could be a design bases for difficult content.
Turn 4 is another example.
Please give DPS something to do besides just dodge and not be terrible at dealing DPS. Give them maybe a mechanic so if they get hit they dont take damage (which only makes the content difficult for healers) but something that renders them confused, or immobile or some other mechanic that cannot be esuna/leeches, like being unable to deal DPS at all, causing a wipe.
Last edited by Daniolaut; 01-08-2014 at 05:22 PM.
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