Page 9 of 33 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 322
  1. #81
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Why is this not considered an exploit, but doing the same thing to Twintania was considered an exploit?

    Double standards.
    (0)

  2. #82
    Player

    Join Date
    Aug 2013
    Posts
    266
    because what was being done on twintania was actually taking advantage of a bug. This is intended mechanic with ADS if you can out heal his enrage its a viable strat. If you cannot then the normal method is your way to go.
    (2)

  3. #83
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mailstrum View Post
    because what was being done on twintania was actually taking advantage of a bug. This is intended mechanic with ADS if you can out heal his enrage its a viable strat. If you cannot then the normal method is your way to go.
    The end result is the same: you circumvent every single one of the encounter's mechanics and it turns into 'kill it before you die.'
    I'm not sure why SE invested any time in designing ADS with so many mechanics if none of them need to be dealt with.

    This is a bad precedent.
    (3)

  4. #84
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Vladislav View Post
    It's a lies for those new ppl's who stepped in Coil after enrage strat popped up lol , T4 much harder that t2 (proper) . My team wasted only 3 days for complete T2 , then once we start did good we allways 1 shot it , BUT !! we still having hard time on t4 (idk why , maybe something wrong with us XD)
    Oh and i dont care , SE fix T2 or not , if done this proper once , will do allways... at least if you in static team .
    They are fights that test different things. Turn 2 is a mechanics check with a very, very loose DPS check and turn 4 is a strict DPS/heal check with very few mechanics at all. I don't really consider one more difficult than the other once you are geared.
    (1)

  5. #85
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    If it was a bug and you were not supposed to be able to survive enrage, it would be some other mechanic that would one shot everyone when you reached that point. It's working as intended and it's not a freakin exploit. Exactly the same mechanic as the end of T4, yet no one is crying into their pillows at night over healing through that now are they...

    Let it go already. Stop trying to police how other people play the game. It has no bearing on you at all and it's frankly none of your business.
    (5)

  6. #86
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Finuve View Post
    I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.
    Dark Devices showed 'player ingenuity' but SE stomped on it .. this is as much an 'exploit' as the DD one or the AK 'bypass the trash' one, SE are inconsistent in their application of the concept of 'exploit'.

    You're only arguing it isn't because this is an exploit you probably use, unlike some others you didn't (or weren't able to even though you wanted to).
    (0)

  7. #87
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    Gosh I love this enrage method very much.
    It give people a chance to win T2 without worry much about Rot and other stuffs.
    If OP or anyone who want to fight the old way, you can make pt to do it yourself!
    ( But I bet no one will join you lolz )
    (1)

  8. #88
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    zombie + phoenix down or reflect + aoe your own group, anyone ?
    i dont see any reason why it should be exploit as the enrage actually exists, if there was no enrage mechanic that would be something else
    (1)
    Last edited by Geobryn; 01-08-2014 at 09:44 PM.

  9. #89
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Finuve View Post
    I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.

    Glitches and exploits such as locking a mob from performing actions need to be fixed, but working within mechanics to find alternative solutions needs to be encouraged so that we can escape from the theme park design that is so enforced in modern MMOs.

    Multiple solutions is the right way to go.
    Youre a DPS... not a healer.. not a tank.

    of ~course~ you dont want it changed.

    This game needs more players who play DPS classes have a challenge. I played Paladin and White Mage through titan HM and fell asleep at how easy it was when i went and did it for monk. I've cleared Titan, Iffy and Ruda Extreme as PLD.. you think i'm going to have issues when i go back on my monk? Absolutely not.

    DPS (under current game design) have to only not ~completely~ suck at dealing DPS and dodge..

    Tanks/Healers? Have to be pretty good at what they do, dodge, watch stacks, place unsafe mechanics in safe places, protect other party members, avoid unmarked un-indicated attacks, know when certain attacks are incoming to prepare for them and adjust accordingly, ... need i go on?



    Development team please read what we are saying. We are not saying its an exploit. We are saying that we would like content that is not simply memorize it and win. We want either simply content that is difficult or at the very least content that is difficult as well as requires memorization (aka a mix of both difficulty and memorization.)

    Turn 2 non enraged mode is a good example of what could be a design bases for difficult content.

    Turn 4 is another example.

    Please give DPS something to do besides just dodge and not be terrible at dealing DPS. Give them maybe a mechanic so if they get hit they dont take damage (which only makes the content difficult for healers) but something that renders them confused, or immobile or some other mechanic that cannot be esuna/leeches, like being unable to deal DPS at all, causing a wipe.
    (1)
    Last edited by Daniolaut; 01-08-2014 at 05:22 PM.

  10. #90
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by BrandoH View Post
    It's not fantastic, it's putting a bunch of awful players who aren't competent enough to complete T2 into T4, where they're even less competent.
    It's not like you can only join T4 if you have beaten T2 >.>
    (5)
    Last edited by Miiu; 01-08-2014 at 05:27 PM.

Page 9 of 33 FirstFirst ... 7 8 9 10 11 19 ... LastLast