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  1. #1
    Player
    Ricon's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Ricon Gonin
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Maelwys View Post
    Allagan Ring of Fending (BIS)
    Allagan Earrings of Fending (BIS)
    Allagan Plate Belt (BIS)
    Heavy Allagan Cuisses (Legs, Not BIS unless you're going for a DPS setup)

    Thank you! I think most of the post stands but I do thank you for the correction, that being said the tanks should be trying to run this for those slots.
    (0)

  2. #2
    Player
    Slark's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Slark Strider
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Honestly, I think using the enrage is pretty silly, but I don't really care if it's removed or not. At the end of the day, my coil group gets to ADS with 6-8 ticks and engages right there, causing us to down it WAY faster than a pug (I'm going to also say that we down the actual fight far faster than people who adopt this strategy as well). Although it is slightly disappointing to see people trivialize an entire fight that my static had to wipe a few times to understand and coordinate, it doesn't really matter to me. You cannot trivialize the mechanics of every single boss. Turn 2 is made to tone players into a coordinated state by incorporating rot/tank swap/healer focusing/silence rotations/dodge AOE because turn 1 is mostly a gear check if anything in my opinion. Eventually, you will have to learn and get good. Applying this strategy is only delaying the inevitable for those who choose to down it this way. At the end of the day, me and my friends became much better at FFXIV by developing our own strategy and getting tuned to this games flow, while people who (god forbid) skip turn 1 and down turn2 this way have no clue what they're doing. Meanwhile, my group downs this encounter far faster, and has t5 on farm because we know how to play.

    I don't really care if people are walking around in Allagan they don't deserve, hell, me and my friends made quite a pretty penny selling Titan HM runs for 200k+ a pop a few months ago. Why do I not care? Because I am just as geared, if not more so, except I will always get taken over them because I am actually a good player, which matters far more than a few pieces of gear. At the end of the day, in my opinion, people who run it this way are only hurting themselves. FFXIV boss fights, to me, so far have been incredibly easy and rather lax in the commandment of player skills. Turn 2, depending on what path you take, is the most involved and chaotic fight (from my perspective as a healer) in all of coil, with the exception of Twister phase, which is around the same difficulty as Turn 2 in my opinion, but less forgiving. However, I also DPS dreadknights which adds to my list of things to do during twister phase. Nonetheless, It's good to get practice when it's hard to come by.

    I don't really see the point in doing raids if you trivialize the fight into a tank and spank. The joy of raiding to me is compromised of three things: 1) Having fun with friends 2) Getting to check out the amazing artwork and hard work put into the dungeons aesthetics 3) Engaging unique, fun, and challenging boss fights, and also overcoming them. If you pug 7 other people and you resort to strategies like this, raiding becomes nothing more than another monotone and boring weekly kill quota quest, similar to boring MMO dailies. Why even play? Using strategies like this on literally near-impossible bosses (pre-nerf twin), while going for world firsts is an entirely different situation. People are using those strategies to become world/server firsts, or because they have no other option. T2 enrage strategy is executed purely out of laziness by people who most likely overgear the encounter to begin with. Although the mechanics may be similar, the reasoning behind the execution could not be more opposite. They should not be lumped together in my opinion.

    I don't see how people can argue that haters of this strategy are "jealous that someone found a smarter way to play". You didn't, what you found was a more convenient way to down an encounter for people who don't know how to play the game.
    McDonalds is also more convenient than a lot of meals, but that doesn't make it a smarter, nor a more stimulating experience.
    (7)
    Last edited by Slark; 01-02-2014 at 06:46 AM.

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The enrage is broken. If a boss enrages it should kill you within a couple seconds. SE needs to change it so ADS pulses for 10k damage when it is enraged. When you don't meet the dps check on titan heart or ifrits nails you are dead, when you run out of time on Twintania she enrages with pules damage that is impossible to heal through and kills you in 1 or 2 pulses, proper enrage mechanics that work correctly.

    All I see in party finder are Turn 2 enrage mode 1 tank 3 healers 4 dps. This is not how the fight was meant to be beaten. Exploiting a design flaw in the fight to ignore mechanics and not have to learn how to do the fight as it was intended is not how the game should be played. As others have said its almost as bad as when people were bugging Twintania to make it only autoattack which promptly got fixed by SE. Turn 2 isn't hard but if you can't beat the fight in the proper way you don't deserve gear from it.

    I hope SE ups the damage when the boss enrages and fixes people cheesing the fight.
    (4)
    Last edited by Zumi; 01-02-2014 at 05:36 AM.

  4. #4
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zumi View Post
    Snip
    You say this is a design flaw, though I personally can't see it. Someone sat there and coded this; do you really think they overlooked that the damage they were putting in for him to do wasn't going to be enough to wipe the group? It's simple. There are hard enrages like the ones you mentioned and soft enrages, like the one you didn't mention; Turn 4. If they up the damage here then surely they should make Turn 4 enrage one shot you aswel.
    (5)

  5. #5
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I'd like to see a group try to wait for T4 enrage before they kill any of the mobs. It's not likely to work as well as T2 enrage strat.
    (1)

  6. #6
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    People do t2 enrage as they lack communication in their groups. Otherwise, doing it the normal way is far more time efficient. Don't really see this as an exploit. If you are constantly being forced to do it this way, you should consider changing groups or have more class options for turns 4 and 5.
    (1)

  7. #7
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    So glad i'm in a static and I don't have to argue with bads over T2 enrage strats. Our team gets to ADS at 8clicks and we finish quickly cause ain't nobody got time for that.
    (2)

  8. #8
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SecsyMancat View Post
    crying.
    Lol.
    /10char
    (3)

  9. #9
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I love how everyone proposes workarounds for the tank imbalance in T2. That's not the problem, the problem is a large portion of tanks are not using these workarounds. It's simpler for them to grab whatever 2-3 scrub heals they can find and whatever 4-5 scrub dps they can find and run through T2. I know there's other ways to do this, and I know most static groups find other ways by utilizing their alt jobs. But this does not happen in pug groups and cause there to be an ever bigger than normal tank shortage for T4. Every night at prime time on my server you will find 3-6 groups looking for T4 that are 6/8 full and have no tanks.
    (1)

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by SecsyMancat View Post
    I love how everyone
    Sounds like your OP is about the wrong issue then. You should be sick of people not using workarounds. For the record, having a tank put on DPS stuff isn't a work around, that's common sense.

    Take issue with the community, not with T2 itself.

    Your use of the word scrub is too vague. 1 scrub tank + 3 scrub healers + 4 scrub dps will die to enrage; that leaves us only to assume that you mean anyone who uses T2 enrage is a scrub, which is just a fallacy as I'm sure several are better than you and I both.

    The big take away is, people can run T2 with 2 tanks in several different ways. The fact that they don't isn't the fault of enrage, it's people with blinders on and narrow minds.
    (6)

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