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  1. #1
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    To explain the T4 problem most tanks don't want to lock themselves out of T2 until they have cleared it for the week. So if 10 groups clear using the enrage strategy, 5 double heal, 5 triple heal then you would have 25 healers, 10 tanks, 45 dps that are then looking for a turn 4 group. To form those into T4 groups you could make 5 groups of 2 tanks, 2 heals, 4 dps. That leaves 15 healers and 25 dps wanting to do T4, but left with no tanks that have cleared T2. So they can either a) hope some of those players have a tanking off spec, b) try to convince some tanks to skip T2, c) hope they are part of players that actually get groups. For anyone that consistently Pugs T4 there are now far more groups forming for T4 then there are tanks wiling to do the content. On some nights on my server I see as many as 6 groups in party finder will full DPS, full heals and no tanks. So more than anything this is why I hope they do something to adjust the fight to require 2 tanks, no matter what strategy is used to beat it.
    (2)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SecsyMancat View Post
    So if 10 groups clear using the enrage strategy, 5 double heal, 5 triple heal then you would have 25 healers, 10 tanks, 45 dps that are then looking for a turn 4 group.
    There are at least 4 group compositions that you just described, yet you only considered 2 of them for the rest of your post.

    1: T T H H D D D D (normal composition)
    2: T T H H H D D D (least likely)
    3: T H H H D D D D (common enrage composition)
    4: T H H D D D D D (other common composition)

    The thing is, if you're double healing anyway, it doesn't much matter what the rest of your composition is. This is just like the Titan fight. You only need one tank, you only need 2 healers, and you only need 4 DD. The last slot is a wildcard. Seriously, #3 and #4 are exactly what you usually find in Titan HM, yet I don't see you complaining that it gates access to relics and to Coil, even though Titan HM actually directly blocks BC access.

    And of course, none of this is getting to the heart of the matter -- why aren't these tanks just starting their own enrage groups? Not like there aren't enough heals and dps to get them through it. . .
    (3)

  3. #3
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by SecsyMancat View Post
    To explain the T4 problem most tanks don't want to lock themselves out of T2...
    Bad logic, you can still 2 tank it. I play as WAR and we do the enrage thing, I just equipped dps gear for turn 2 and let the PLD tank. I put up the same numbers as a DRG without defiance on so nobody loses, and we beat turn 2 doing enrage using 2 tanks. If people wanna solo tank content they can for literally any fight in the game.
    (2)

  4. #4
    Player
    Kiln's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Kiln Darkwind
    World
    Siren
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Appleh4x View Post
    Bad logic, you can still 2 tank it. I play as WAR and we do the enrage thing, I just equipped dps gear for turn 2 and let the PLD tank. I put up the same numbers as a DRG without defiance on so nobody loses, and we beat turn 2 doing enrage using 2 tanks. If people wanna solo tank content they can for literally any fight in the game.
    If your DRG is pulling equal DPS to a WAR outside of defiance (even while wearing DPS gear), you may wanna have them look into their rotation. Any WAR won't keep up with a DRG that understands their job and utilizes proper rotation.

    Anyway, back on topic. Even though SE has stated isn't not an exploit, the mechanics teach you valuable game skills. By using the enrage method, you're only cheating yourself out of learning. The mechanics will always be recycled at some date and bite you in the butt down the road. I guess I'd rather learn and master them now, then later. To each his own.
    (0)

  5. #5
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Kiln View Post
    If your DRG is pulling equal DPS to a WAR outside of defiance (even while wearing DPS gear), you may wanna have them look into their rotation. Any WAR won't keep up with a DRG that understands their job and utilizes proper rotation.

    Anyway, back on topic. Even though SE has stated isn't not an exploit, the mechanics teach you valuable game skills. By using the enrage method, you're only cheating yourself out of learning. The mechanics will always be recycled at some date and bite you in the butt down the road. I guess I'd rather learn and master them now, then later. To each his own.
    You underestimate WAR dps. I do 190+ through T2.
    (0)

  6. #6
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    As others have already mentioned, Turn 2 'Normal method' isn't that tough of a fight, it just needs a good silence rotation and a little dodging.

    But if you want to run it in PUGs, you could always level a Healer.

    Most PLDs will already have a level 34 CNJ for "Stoneskin" anyway.
    It doesn't take much to get that to a 50 WHM (only need ARC to 15 since 'Eye for an Eye' is useless in T2. Heck, you could even do without "Swiftcast" from THM)
    Fit it with Darklight (you'll likely have plenty of phil to spare from all the new CT runs)
    Swap to it for Turn 2. Problem solved.

    Turn 2 Rage strat doesn't need much in the way of Healer gear, as long as you have three Healers with enough HP not to get one-shot plus one Bard, it's pretty cake. (with Full DL plus cheap food you'll be sitting at around 4k HP, maybe slightly less if you're using a Primal weapon instead of a Relic. Anything over 3.5k HP is plenty for the 0-click strategy)

    Should you need to level a healer to pass certain content? No.
    But then you don't need to level a healer to pass that content, you just need to level a healer to make yourself a little bit more attractive to the PUG groups which are using a certain FoTM strategy. Welcome to MMORPG supply-and-demand
    (2)

  7. #7
    Player
    Lien's Avatar
    Join Date
    Dec 2013
    Posts
    1
    Character
    Liengod Virtua
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    This guy probably haven't heard the term "work smarter not harder." I don't see the problem here. If you beating it the hard way then kudos to you, keep doing it. You making it seems that there is only one solution to everything, apparently the world is round there are more ppl use their brain better than you.
    (3)

  8. #8
    Player
    Raale's Avatar
    Join Date
    Oct 2013
    Location
    Lamia
    Posts
    100
    Character
    Raale Amariyo
    World
    Lamia
    Main Class
    Conjurer Lv 50
    Again, it all comes down to choices. Why are you complaining about pugging and how you do turn 2? You do realize you can do FC run and you can choose to do it the normal way or the easy way regardless of how it works out in FC run. A lot of people have alt jobs and would gladly switch to a particular role needed to complete something as long as they have a fair shot at the loot of their main job.

    So, stop whining about something when you have a choice. Stop worrying about the "lack" of tank. There's already a severe lack of tanks in the game. Have you been watching the random roulette where it's tank bonus practically 24/7? Makes no difference for Coil runs as there will still be lack of tanks. So, do FC runs and do the run however you want, you have a choice.
    (2)

  9. #9
    Player
    Ricon's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Ricon Gonin
    World
    Balmung
    Main Class
    Lancer Lv 50
    I can't seem to follow the logic here. SE is not supporting PUGs in coil, hence it not being in the DF, but you want SE to kill a method of clearing so you can have more tanks for PUGs. Please correct me if I'm wrong here too but doesn't turn 2 only drop the fending ring that tanks should even care about? My FC has tried a ton of ways from the normal kill, killing rot boss and trying that, enrage, more than 3 bosses, different paths. Enrage works well for us because we can bring different people who are newer 50's to help boost their gear, morale, fun, participation, etc.. Take it away, we still clear it but you are just going to hurt some of my guys that did nothing wrong but start the game later or don't have the time to play as much.

    Oh and by the way, our main group changes a smn to sch and a war to mnk after cad to kill enrage ADS so nobody gets cheated out of participation.
    (1)

  10. #10
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ricon View Post
    Please correct me if I'm wrong here too but doesn't turn 2 only drop the fending ring that tanks should even care about?
    Allagan Ring of Fending (BIS)
    Allagan Earrings of Fending (BIS)
    Allagan Plate Belt (BIS)
    Heavy Allagan Cuisses (Legs, Not BIS unless you're going for a DPS setup)

    (0)

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