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  1. #1
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Honestly, this thread shouldn't target Turn 2.

    The OP's problem seems to be that less and less tanks are getting through content in comparison to healers and DPS. If that's the case every single turn can be done with 1 tank. Ifrit HM can be done with 1 tank, as can Garuda HM and Titan HM.

    The only places that can't be done with 1 tank are bosses that require tank swaps, such as Ultima HM.

    Tanks have it extremely easy, even with this issue. They can create their own party with 1 tank and no doubt 4-5 DPS will join within minutes. Healers come pretty quickly, too. I've also never had any issue finding a tank for any turn of Coil.
    (1)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  2. #2
    Player
    fillupurcup's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Fillupurcup Greyking
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    i see no problem with it, it gives people who have a static a quicker way through the fight by normal mode and allows pick up groups who dont have static to progress as well. i find it funny how so many people want to complain about how enrage strat makes for worse players but no one seems to have a problem with FC's selling titan runs for relic which releases far more crappy players into the game than taking advantage of boss mechanic.
    (4)

  3. #3
    Player
    Xanxas's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Xanxas Skyguard
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Turn 2 is incredibly easy just like every other fight in the game. I wouldn't consider wasting 10 minutes waiting and then another 5 to kill it when I could just go in and kill it in 5 to begin with.
    (0)

  4. #4
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    dont even need 3 healers or bards for this strat, we did it with 2 healers a bard and a pally
    (1)

  5. #5
    Player
    Cligue's Avatar
    Join Date
    Feb 2013
    Posts
    41
    Character
    Cligue Okina
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Did it with 1 sch 1 whm 2 plds 1 brd 1 drg 1 smn 1 blm. The only valid point is it makes turn 2 too easy for being part of the hardest dungeon in the game.
    (0)

  6. #6
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    It is kind of how progression goes in an MMO. Get powerful enough to zerg said boss and ignore everything else.

    My experience from XI - Kirin, Dynamis Lord etc. Kraken Club + DRK or MNK = Dead Boss. XP PTs went from Arrow Burn to Axe Burn to just TP Burn. Tanks BSTs and Casters got left out. But yet they continued to level and find a way to survive.

    Let people play their own way and stop crying.
    (6)

  7. #7
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    I personally have no problem using the Enrage strategy, and have used it before.

    That being said, I'm surprised the development team doesn't have a problem with it. You would think they would want the Turn 2 mechanics to actually matter. After all, they're the ones who planned out the buffs/ability paths and whatnot.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'm all for it.

    Just fix it so ADS continues using its abilities.

    Because this is literally the only 'Enrage' I've heard of where the boss stops using abilities.
    (2)

  9. #9
    Player
    WallowInwords's Avatar
    Join Date
    Dec 2013
    Posts
    3
    Character
    Wallow Inwords
    World
    Ultros
    Main Class
    Lancer Lv 50
    A community is based off of multiple people and the beliefs and ideals they encompass. Now not every one person thinks the same. T2 enrage is an alternative method of completing it. What is the beauty of this game if nothing but being able to do things differently with the same outcome. I'm sure the game would be much less enjoyable if everything had to be done the same right down to the smallest detail every time. Now while you may disagree with T2 enrage and believe it's making a detrimental impact to your server. It's actually making a positive impact on your community to those who wish to complete it the way they have chosen. Just like any community, you can choose not to participate with those individuals. That's your choice. But they are also making their own decisions and happily playing and enjoying the game on their own accord. To all groups out there, I say find your own way. Do something different. Step out of the mold and find your own way that works. In fact I dare you.
    (3)

  10. #10
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    I hate the enrage mechanic but if you're gonna complain about it... why aren't you complaining about turn3? I'm pretty sure Square didn't intend for everyone to skip mobs and keep jumping all over the map... but everyone does it anyway.

    Here's a thought.

    Fix turn 3 so mobs have to be killed before teleport works, add a loot coffer at the end to compensate.
    (3)

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