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  1. #1
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nel_Celestine View Post
    The reward is five minutes of your life back every week to do whatever else is in game. I can understand why people use this. I've tried both methods myself. what boggles my brain is how, within the time limit, we can kill more nodes and have time to kill the boss but the boss hard rages. Using High Voltage every 2 seconds. Yet the enrage method is clearly easier. If players are geared enough to take down more then 3 nodes before fighting the ADS, they really shouldn't be punished for that.
    well you are buffed + punished with every killed node
    as every node kill will take off one ability from the ADS, and also gives him one buff
    if you want to kill more then 3 then don't kill the one with the attack speed buff, i guess

    (1)

  2. #2
    Player
    Nezacant's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Oliviah Finale
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.
    I felt a great disturbance in the force...
    (17)

  3. #3
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.
    This is a pretty troubling response. Exploit or no, the entirety of Turn 2 is poorly designed. The enrage strategy is just the rotten cherry on top of the warm milkshake that is Turn 2. I'd be happy if all you did is just add a paralyze effect to the AoE attack ADS does when it rages. Problem solved.
    (6)

  4. #4
    Player
    Jyskal's Avatar
    Join Date
    Oct 2013
    Posts
    39
    Character
    Jyskal Strife
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.

    I actually think that the fight should be fixed. If not, then there is no meaning to the part with the clicks, yes? It should probably be made such that an explosion would occur if the fight is not completed properly in the set amount of time. Though it's not an exploit but it does seem to be a broken mechanic to the fight?
    (0)

  5. #5
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jyskal View Post
    I actually think that the fight should be fixed. If not, then there is no meaning to the part with the clicks, yes? It should probably be made such that an explosion would occur if the fight is not completed properly in the set amount of time. Though it's not an exploit but it does seem to be a broken mechanic to the fight?
    It isn't broken. The ticks are there to warn you that ADS will commence his sequence when the timer runs out, which will wipe any group who are not prepared for it; if you're going with the Allagan Rot strategy then his 'enrage' will likely wipe you when it starts.
    (1)

  6. #6
    Player
    Jyskal's Avatar
    Join Date
    Oct 2013
    Posts
    39
    Character
    Jyskal Strife
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ashira View Post
    It isn't broken. The ticks are there to warn you that ADS will commence his sequence when the timer runs out, which will wipe any group who are not prepared for it; if you're going with the Allagan Rot strategy then his 'enrage' will likely wipe you when it starts.
    Yeah, but I don't see how with this strategy, there is any need for the Allagan Rot mechanic anymore. Probably the enraged mode should be buffed up or changed to be less forgiving. Otherwise Turn 1 - Turn 4 is just like a walk in the park? Or so to speak.
    (0)

  7. #7
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jyskal View Post
    Yeah, but I don't see how with this strategy, there is any need for the Allagan Rot mechanic anymore. Otherwise Turn 1 - Turn 4 is just like a walk in the park? Or so to speak.
    Let's not kid ourselves into thinking Coil is harder than it actually is. Most Free Companies have 1-4 on farm and more and more groups are farming Turn 5 aswel now; with or without Allagan Rot, Turn 2 is still easy. You can also remove Allagan Rot from the fight by simply taking out the bottom node, the Quarantine node, is it? In actual fact you could remove all of his abilities by killing all of the nodes if you liked; would that too be considered an exploit or a broken mechanic? You could even eat the High Voltage with the Haste buff, since you'd have nothing else to dodge.

    I see the enrage method as either a strategy for PuG, groups without voice communication or groups who want a stress free ride into Turns 3-4.
    (3)

  8. #8
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.

    Glitches and exploits such as locking a mob from performing actions need to be fixed, but working within mechanics to find alternative solutions needs to be encouraged so that we can escape from the theme park design that is so enforced in modern MMOs.

    Multiple solutions is the right way to go.
    (77)
    PCs in signature, alright heres mine:
    Core i5 2500k @4.5GHZ with Noctua NH-D14 Cooler | Crossfire Sapphire Tri-x R9 290 | 8GB DDR3-1600 RAM | Corsair 120GB SSD | Samsung 1TB Spinpoint HDD | Samsung Blu-ray Drive | Raven RV03 Case | 3x Acer LED backlit 1920 x 1080 Monitors

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Finuve View Post
    I can't fathom why people want this changed. The fact that this was figured out is fantastic
    Yeah...except you could clear it far faster the normal way ;p
    (1)

  10. #10
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Finuve View Post
    I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.

    Multiple solutions is the right way to go.
    It's not fantastic, it's putting a bunch of awful players who aren't competent enough to complete T2 into T4, where they're even less competent.
    (3)

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