Could fully remove sprint or make it a one use ability per match and even then at Max TP it would only last for 10.


Could fully remove sprint or make it a one use ability per match and even then at Max TP it would only last for 10.

I was being sarcastic to the scholar post above mine, making it seem like he had it difficult in pvp.
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Gee Gizzle
Leviathan Server (NA/US)
Active PVP Role: Bard
Online PVP MMO Videos: http://crypt.upson.cc
Do not remove sprint because melee actually need it...


instead of removing sprint...how about petitioning SE to allow melee or Tp dependent user to use our useless MP pool for sprint in pvp. boom i just fixed your sprint imbalance.
There is a pvp move called Enliven for melee. Use it.....

Evliven and Invig are good for melee, however, you have to cross-class and pvp spec in order to supplement TP cost; when mana users don't... yes, that seems fair. I'll sprint, while i still have a full mana bar, when you are out of TP, cuz your CDs are still resetting. lol
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Gee Gizzle
Leviathan Server (NA/US)
Active PVP Role: Bard
Online PVP MMO Videos: http://crypt.upson.cc


I think using sprint is supposed 2 be defensive instead offensive.. you are not supposed 2 be offensive and defensive at same time, u need sacrifice damage if u wanna use ur sprint and avoid damage. Casters can not cast while moving so isnt it fair if melees can not do max damage? Only summoner can do 100% uptime(without shadow flare) while moving with sprint if dots are already in(that makes summoner actually pretty op) but u can avoid that damage too if u know how 2 use pilars/walls/interrupt/dispel dots/purify dots etc stuff and summoners do not have any other defensive cooldowns like mana shield or manipulations etc stuff that blm have.
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