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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Something someone in a DF run of Ifrit Extreme showed me today. Have the tanks and DPS make a sort of triangle. With both tanks at around 90 or so degrees along whatever edge you're on, so if he attacks one with Incinerate, it doesn't hit the other. and the DPS would make the point of the triangle. This way, except for nails/etc, the tanks can mostly stay in the same spots and just bounce him back and forth.

    Like a slice of pie, the tanks are on the outer ring where the cuts are and dps is the point.
    (2)

  2. #2
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ispano View Post
    snip
    This would certainly work well as a countermeasure for tanks who aren't familiar with when the Incinerates occur. One issue I see with this method is during Nails when the tank needs to face Ifrit in a specific direction so that it doesn't hit the melee DPS as they're killing the nails that are really close to Ifrit.

    Generally, the way we've been doing it was to tank swap during periods where there won't be an Incinerate for several seconds, so that there is no risk of both tanks taking the same Incinerate.
    (0)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by bokchoykn View Post
    This would certainly work well as a countermeasure for tanks who aren't familiar with when the Incinerates occur. One issue I see with this method is during Nails when the tank needs to face Ifrit in a specific direction so that it doesn't hit the melee DPS as they're killing the nails that are really close to Ifrit.

    Generally, the way we've been doing it was to tank swap during periods where there won't be an Incinerate for several seconds, so that there is no risk of both tanks taking the same Incinerate.
    The general idea is to have the tanks themselves and ranged kill those nails. In the unlikely event you have NO ranged though...
    (0)

  4. #4
    Player
    Ragma's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Ragma Tlaloc
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Been trying my hand at making some tank perspective videos. Made a Garuda extreme guide. Maybe some of you can find it helpful or and provide any other tips, and worse case you can make fun of my bad tanking. If it helps at all let me know and ill gladly work on other primals and fight videos.

    http://www.youtube.com/watch?v=r1RxqZHM1Sc
    (1)

  5. #5
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ragma View Post
    Been trying my hand at making some tank perspective videos. Made a Garuda extreme guide. Maybe some of you can find it helpful or and provide any other tips, and worse case you can make fun of my bad tanking. If it helps at all let me know and ill gladly work on other primals and fight videos.

    http://www.youtube.com/watch?v=r1RxqZHM1Sc
    Some feedback:



    (1) Since you are taking little damage prior to first sister phase, you don't need to prep RoH for Suparna -- just use Fight or Flight and lob while healer doesn't panic or some silliness. Keeps everybody safe. Note that Suparna always spawns on the west side of Garuda.

    (2) You really should focus target on Garuda so you can see the cast without guessing by animation. Additionally, if you didn't spend the time running around to get off the RoH, you'll be able to turn Garuda to the left and Suparna to the right to avoid hitting the pillar with Slipstream. Not a huge deal, but it helps.

    (3) Garuda uses Friction on someone else. The one that may go after you is cast by Chirada. It doesn't necessarily appear at all if Chirada targets someone else.

    (4) Should mention what cooldowns you're using. For PLD, use either Sentinel or both Foresight and Rampart for each double WW (you can't have Sentinel due to CD time) -- go head and use Sentinel for the first. You only have one double WW, so Sentinel alone is enough.

    (5) Garuda's second WW in the first sister phase is after second Slipstream -> Downburst. Prepare to use cooldowns when she uses Slipstream.

    (6) There is no double WW after Chirada is dead. Suparna can only cast WW while Chirada is alive. Garuda can only cast WW while Suparna is alive. Garuda is also invulnerable while Suparna is alive, and both sisters gain a damage resistance buff depending on the distance between the two (minimum 1 stack).

    (7) The entire point of the double WW method is that you can have melee classes. If you have all ranged, the OT takes Suparna and the DPS kill it first. In that method, you can either chew up Chirada second or totally ignore Chirada and just hammer Garuda, using tank LB to survive nuke every sister phase.

    (8) OT should not be deliberately damaging the spiny in any phase. That is unnecessary risk. The MT isn't going to lose Garuda, so once you provoke at two stacks, you have the perfect amount of time to reduce the spiny's HP without risking accidentally frying it and causing a wipe. Having the OT hit it is especially risky if you're holding Garuda near the middle, where it's really easy for a stray Holy to splat the weakened Spiny.

    (9) The eye phase cue for provoking spiny is Garuda's second Slipstream. Avoid it and take the spiny at that time.

    (10) Generally inadvisable to use LB on Chirada. In case of screwup, you will need tank LB to survive after jump.

    Since you're doing split method, PLD MT is fine, but most groups will opt for double WW method because it's easier for one person to get everything right than for 6 people to get everything right.
    (0)