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  1. #41
    Player
    Eldoras's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Eldoras Vespa
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    There are just 2 problems that annoy me in PvP: intentional AFK'ers & the odd hop/warp issue where I see players every 5 seconds jump to a different part of the map. As a mage I don't see any PvP ability that gives a warp/jump ability that places you beyond my ability to do a jump attack or to actually make a leap at that distance. Of course seeing is believing so I'm sure it'll come out more in next days
    (1)

  2. #42
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Starrywisdom View Post
    All the bot has to do is activate duty finder and join queue. Been at least 3-4 people over the past week that I can remember BY NAME because they'e shown up in my queue that much. They've been reported multiple times - by me and the other people in just my matches.
    I'm pretty sure your mistaken. But if you can remember these players, I would like you to back it up by giving us links to their load stone profiles. Like here, I found yours just thru your name.

    http://na.finalfantasyxiv.com/lodest...aracter/13750/

    Please offer some proof. Not wild accusations that bots are ruining PvP.
    (0)

  3. #43
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Sadly the new thing to be addressed would be smn doing this driveby debuff spam that decimates groups before they even get to move.
    (0)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  4. #44
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Heck while we're at it please consider a few more changes:

    Tempered Will and Miasma don't work properly; With TW on it will remove the heavy effect for a moment then apply it again. Does miasma have a heavy reapplication every tic? is this a bug or a feature?

    Enliven needs a starting recast time of 60 secs and a lv3 recast time of something usable like 40ish secs. We know the 300 sec stuff is streamlined for nearly every ability and doesn't take any actual field application into use, so please consider this.

    Please also nerf 90k as we've been getting more of this since the last update.
    (1)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  5. #45
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    If they're gonna nerf SMN for PVP, can my BRD get his stuff back for PVE? -_-
    (3)

  6. #46
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by morpheus View Post
    It really is that easy.
    Idk... you might think the xbox isn't always on... but the cake is a lie! It actually is always on... its watching you right now... even if you don't own one yourself... its watching you... always... watching... you!!!
    (0)

  7. #47
    Player
    Rainsworth's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Ambermoon Nightray
    World
    Behemoth
    Main Class
    Rogue Lv 60
    Quote Originally Posted by docbon View Post
    Currently laughing in the general direction of those who insisted summoners wouldn't be nerfed.
    Same I can't wait to see how SE will adjust them

    Quote Originally Posted by LongNu View Post
    I'm surprised the MRD fotm isn't being looked at.
    My solution to fix MRD would be to only allow people with their soul equipped to queue for wolve's den.
    (0)

  8. #48
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    But yeah, the fact they didn't balance SMN by making their damage + pet damage = roughly the same damage as another class is extremely silly. Every time we have a SMN in our group they out-DPS everyone the majority of the time.
    Damage output is not the problem with summoner, in fact a geared marauder with the right setup can easily outDPS a SMN. I am really suprised at the lack of OMG MRD OP crying on this forum. a well played maruader is seriously godly. ive gotten hit for nearly 2k damage in one s hot and dead in 3 hits by one once. even on SMN I can't do that, 3 dots > fester > wither > aetheric burst isn't quite enough to take most people down without lucky crits. While I am #1 DPS fairly often, whenever I see a Marauder in the party, they do some serious damage and usually outdamage me- And they aren't even classed as DPS.

    The thing that makes SMN OP to most people is its utility functions. While I don't agree with all of it, SMN is still powerful in this regard, as smn can slow down runners, reduce healing on them drastically, bind them, blind them, etc. Battle raise is nice, but with it restoring only 10% of parameters, the healer has to be really fast or that guy is just going to drop again 2 seconds later, wasting the mana of the SMN and getting minimal benefit.

    Miasma is almost certain to get a nerf. Both SMN and SCH have access to it and its equally effective from both. This alone would bring SMN close to balance. drastically reduce the healing debuff and reduce the heavy effect and then it's little more than just another DoT.

    My solution to fix MRD would be to only allow people with their soul equipped to queue for wolve's den.
    This isn't much of a solution because classes are supposed to be viable. They are already rarely used once jobs are available, the few cases where they are useful shouldn't be taken away.
    (2)
    Last edited by Alhanelem; 12-28-2013 at 06:06 PM.

  9. #49
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    "While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks."

    You really don't know the behavior of MMO players do you?
    (1)

  10. #50
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.

    Aha ha))) Yoshi lives in another world, on another planet)))
    (1)

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