Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com
Here is the problem with Summoner's in pvp it's not the skill of the player that makes the Summoner OP or their damage it's parties ignoring them and letting them get there dots set up now if a Tank sits on a Sumomer they will be immobilized and damage potential is useless. No matter what an equally skilled Tank will defeat an equally skilled Summoner it's a brute fact. If anything needs to be nerves is leash and sleep cause right no the real PvP balance is Black Mage>Healer>Tank>Dragoon>Bard>Summoner=Monk.
What really needs to be nerfed is the Bard I lost count the number of times on Bard has destroyed my entire party
I dont care what the "Combo Potency" is, I only care about the actual damage I get hit for. what I know is it seems to do a lot more damage than my fester with all dots (potency 300), or my pvp skills (potency 170).
Its funny that you're even including rage of halone in that sentence... RoH never deals like 1500+ damage, in large part because PLD doesn't have access to as many damage boosting cooldowns.
Last edited by Alhanelem; 12-29-2013 at 09:55 AM.
The 1500+ damage isn't because butcher's block is really strong, it's because we can burn all our attack cooldowns and use the pvp ability that lowers a targets damage resistance by 20% and does a DoT. Any class can burn damage buffs to do a ton of damage, the tanks you run into doing that are probably just better geared with high crit.I dont care what the "Combo Potency" is, I only care about the actual damage I get hit for. what I know is it seems to do a lot more damage than my fester with all dots (potency 300), or my pvp skills (potency 170).
Its funny that you're even including rage of halone in that sentence... RoH never deals like 1500+ damage, in large part because PLD doesn't have access to as many damage boosting cooldowns.
that is a really strange thing to say, considering everyone else has lost count of times they wiped to SMN or BLM sleeping people or running around spamming very instant debuffs that are very heavy. SMN can basically spam miasma 2 and that is 40% healing gone for other PT. ontop of that there is all other DOT and pet running around. please let me know how you are getting wiped by classes that cant sleep, raise, long CD shadowbind, average DPS, not being able to sprint due to loss of TP? it is very strange. I guess you would be satisfied if they removed BRD bow and tied their hands together!
Last edited by Venom; 12-29-2013 at 10:13 AM.
Says the summoner who probably does exactly what makes me say to remove the spell. You know cause bringing one to three players that can ress and push a duration of a fight to make it possible to get up to 5 resses totally fair in a arena style PvP, super fair.![]()
Summoners easiest to shut down? Reaaaaaally?
Oh boy.
Even if a tank sits on you, you can still get all of your dots on and burst.
Alternatively, you shouldn't let him be touching you because Miasma/Disease is incredibly stupid and crushes melee (actually everyone, but yeah).
Bards are annoying as a caster, but nerfed? Probably not.
Summoner offers so much more than anyone. Sustained, burst, utility, battle rez, a set-and-forget interrupt bot, and so on.
I'm really not sure what the people defending them think really happens in PvP.
Please SMNs, where's your proof that you don't deserve a nerf when SE gathered the information through their own data and research.Balance adjustments on pet class/jobs
This mainly applies on arcanist, summoner and scholar but their total ability, when taking into consideration the master and pet, exceeds way beyond other classes that it is affecting the overall balance in the Wolves’ Den. Thus several adjustments will be made to these class/jobs, but they will only apply while in the Wolves’ Den. Also to note that minor adjustments are planned to be made on other jobs based on the data gathered so far.
Personally I think you are just too annoyed to be "again" nerfed after the fiasco of losing "Thunder" from the THM. And again those adjustments are only made to balance the pvp.
By the way not only the SMN/SCH gets some adjustments ^^
Although I can imagine they will possibily nerf the MRD/WAR a little bit. Let us just wait for more information.
[QUOTE=Quackley;1732528]Summoners easiest to shut down? Reaaaaaally?
Oh boy.
Even if a tank sits on you, you can still get all of your dots on and burst.
Alternatively
/QUOTE]
Not really if a Tank sits on a Summoner and stun and interrupt they'll be shut down considering one hit interrupts spells and it takes forever to cast our rotation unless PvP is like the trailer where everyone is letting each other attack each other in turns which never happens. Usually as a Summoner I get sleep by a Black Mage or White Mage and than everyone unleashes in all out attack and I'm dead before I get off a cast. Even if I cast Equilibrium I still get slaughtered by the entire party.
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