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  1. #1
    Player
    Alzelia's Avatar
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    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    PVP, Materia, and a "Real Living Economy"

    Yoshi P claimed that PVP would create a "Real Living Economy" (link) However, currently the economy seems to have stagnated due mainly to high housing prices causing people to horde gil. Besides a few entry level PVP gear that can be crafted, as of now in 2.1, it seems PVP really has very little effect on the economy. However, after doing some research on PVP and materia, I believe that I have figured out Yoshi's plan for PVP and the economy, and I'm not certain if it has been fully implemented yet.

    Everything from this point on is an educated guess on what I think Yoshi's grand plan for PVP and the economy is. I've always been fascinated by the economy in ffxiv, which lead to me level all DOH and DOL to 50. I've been "playing" the market for a very long time, since early in 1.0.

    First of all I should point out that I do not PVP. However I have heard that there is ilvl 90 PVP gear that can be melded with materia. I also heard that there exists materia specific to PVP that provides resistances. I don't know how to obtain this armor, nor do I know anything about the specific stats, but I believe it is safe to make three assumptions concerning PVP gear.


    1: The stat caps for secondary stats will be about the same as the secondary stats for AF2 and Allagan ilvl 90.

    2: Ilvl 90 PVP gear requires materia in order to be best in slot

    3: Due to the extremely competitive nature of PVP, players will be highly motivated to fully meld their ilvl 90 PVP gear to be best in slot.



    Let's assume that you are a bard and that your ilvl 90 PVP pants have no crit attack. Bard's Tights, the ilvl AF2 pants gear for bard has 34 crit attack. So if you wanted to cap crit attack materia to your ilvl 90 PVP gear you would need to meld 2 IV materia, 2 III materia, and 1 II materia to reach this cap. Or you could meld 4 IV materia, (one of which will not be fully utilized) and still have a materia slot left over to use for a different stat. (which will probably need another IV materia) So in order to fully meld ilvl 90 gear, most likely one would need to penta-meld IV materia onto their gear.

    I have 5 IV materia on my gryphonskin kecks, which have 2 materia slots. If I recall correctly, the percent for the last slot was 8-12%. So if people need to penta meld all of their PVP gear, they are going to be blowing up a lot of IV materia. (about 40-60 per gear slot on average I believe) This would create a HUGE demand for materia. A huge demand for materia, would mean a huge demand for crafted gear to spiritbond, which means a huge demand for mats. Now granted, there are resistance materia that come from PVP, so I'm going to make a 4th assumption, which would make both the resistance materia and regular materia viable for PVP

    4: Stat materia are a requirement for BIS gear. However, there is a cap for the resistance materia and after a certain point of decreasing marginal utility, it is better to use other materia

    However I don't think Yoshi is going to stop there. I believe that PVP will, in an indirect way, increase demand for philosophy tome crafting items. I've heard rumors that you can convert ilvl 70 crafted gear, like Vanya gear, into tier V materia. Even if these rumors are not true, I believe that the ilvl 70 gear will eventually be a source of tier V materia. Tier V materia was in Beta, and I have a screenshot of an example below. The requirements for the base item for the materia is ilvl 90, which happens to be the highest tier available to PVP. Also tier V catalyst was given to players as part of the main story line. So if they actually do introduce V materia, and it comes from 2 star crafted gear, (perhaps with a 20% chance a ilvl 70 gear will make an V materia), then the market for 2 star crafted gear will also recover, as will the market for philotomes to make those 2 star crafted gear.





    So hopefully I'm on to something, because these ideas I described sound awesome to me, and they sound like they would actually create a "Real Living Economy"
    (3)
    Last edited by Alzelia; 12-28-2013 at 03:02 AM.

  2. #2
    Player
    Muugen's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Curatrix Ratuch
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'll melt some 2star gear and let you know if I hit a materia V
    (4)

  3. #3
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I question whether enough people are interested in PVP that it should control the global economy. As a crafter, I am of the opinion that there are more people making the gear than there are buyers on my server by some distance. Given that each buyer only requires one item of gear, making multiple items as a crafter suggests we are flooding the market even more so. Now, you can argue that the spiritbonding process should encourage people to really go for it and keep spiritbonding until they have everything, meaning multiple purchases per player, but really it's multiple purchases per PVP player in a game that is quite clearly focused on PVE. With this in mind... the solution for the economy should go something like this.

    The best gear in the game is obtained in dungeons, is unique and untradeable. It is not convertible, either. However... it is meldable. We'll call this A-GRADE.
    The best crafted gear in the game is good enough to get through most dungeons, but not the most absolute difficult dungeons. We'll call this gear C-GRADE.
    There is one optional dungeon that requires the very best gear in the game, meaning a melded A-GRADE weapon is required.
    In order to beat the best optional dungeon there is, it is required that a lot of people spend time spiritbonding the best C-GRADE gear in the game so they can convert it to materia for their A-GRADE gear.

    Thus, the crafters can't simply magic people into the endgame. They can only make the gear that people spiritbond. This means they are a healthy but not controlling measure in completing everything there is to do in the game, and a healthy but not controlling measure in getting the best gear. Essentially, the crafters get their purpose for crafting while the newbies who just got a whole lot of gil via RMT can't show off much because they still can't earn the best dungeon gear unless they have the skills required. This means that RMT won't control the game, either. Certainly not any more than they currently do, anyway.
    (2)

  4. #4
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
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    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    To Loony, you know PVP gear is useless for PVE right? This thread isn't about PVE gear at all. Its a separate system than PVP
    (1)
    Last edited by Alzelia; 12-28-2013 at 03:31 AM.

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    While I agree that melding pvp gear is definitely a market for materia I'd argue that is only one part of the overall economy and couldn't possibly be enough to understand the whole picture. Materia/gear should be one half of the equation. However, with most crafted gear being decidedly useless in the long run the only possible market remaining is just pvp gear socketing. While this gives the casual player the power to farm up items just running dungeons via spirit bonding it doesn't do much else for crafting and item farmers. The other half of the picture is clearly housing furniture. That gives the crafters a market and the item farmer a market. However, with high housing prices, that market is completely paralyzed. Yoshi-p is going to have to get those housing prices dropped to a reasonable level or he is going to need to find some other way to give more items in the world more rarity and utility besides just materia. Materia is not enough to sustain an entire economy.
    (0)

  6. #6
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    They need to make the consumables actually worth people using, or at least make them tempting for people to use, as that is currently the only market I can actually see being sustainable.

    Or they need to add some sort of gear decay and make crafted gear relevant.

    As far as housing stuff goes... Most FC's will make their own furniture/decorations, really no reason to waste a ton of gil to get someone else to make stuff for you.
    (1)

  7. #7
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
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    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    G[QUOTE=Tiggy; snip .[/QUOTE]

    I only said what I THOUGHT might happen, based on simple assumptions and deductions, I never said what I WANT to happen to the economy. Secondly, I never said materia should be the basis of the economy, I just said that materia used in PVP would revitalize the economy. I happen to agree with you on all your points.
    (1)

  8. #8
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Alzelia View Post
    To Loony, you know PVP gear is useless for PVE right? This thread isn't about PVE gear at all. Its a separate system than PVP
    I'm not disagreeing with what you were saying about PVP and whatnot, more so mentioning that the "real living economy" will need to be created on the back of PVE gear. Sorry, perhaps just misunderstanding on my part. ^^;
    (1)

  9. #9
    Player Sinth's Avatar
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    Sep 2013
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    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    1. PvP gear is not restricted to PvP, it can be used in PvE.
    2. i90 PvP gear has decent stats it just substitutes one stat for Morale. It is not useless for PvE, it just isnt the best. Same goes for PvE gear in PvP.
    3. PvP gear without materia is still great. Nobody needs materia for their PvP gear. Perhaps in 6-12 months, but not now, and not soon.
    4. I see no real economy happening from PvP gear as all of the equipment aside from the absolute worst tier is purchased with Marks, not crafted. This includes PvP matera
    5. A full i90 PvE gear set is equivalent to a full i70 PvP set when used in PvP.

    Bottomline: PvP does pretty much nothing to the global economy, and crafting (aside from melding) won't do jack crap for PvP. Unless you're using a fresh 50 alt job that you have no gear for in PvP, there is no reason to purchase craftable PvP gear.
    (0)

  10. #10
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Loony_BoB View Post
    I'm not disagreeing with what you were saying about PVP and whatnot, more so mentioning that the "real living economy" will need to be created on the back of PVE gear. Sorry, perhaps just misunderstanding on my part. ^^;
    I misunderstood your point too. I'm not sure what level I think that crafting and gathering should be implemented in PVE. I understand why Yoshi doesn't want end game best in slot PVE gear to be crafted. I think this system fits PVP better because there is much more incentive in PVP to be the "Best" while most players settle for "Good enough" for PVE.

    I think the biggest problem with the economy is the lack of gear/item sinks in the game. I think food should be more important. Also I think it would be cool if SE implemented a content similar to Hamlet in 1.0 that involved gear sinks. For those unfamiliar with 1.0 I'd like to see a system where crafter's arm NPCs with weapons and a munitions, while gatherers resupply their stockpile and tanks and healers protect the NPCs and crafter/gathered.
    (0)

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