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  1. #1
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90

    Stats for PLD weapons are a little... Strange.

    I was looking at all the pvp weapons of ilvl 70 and i noticed something. I understand the shield is supposed to make up the stats missing from the one handed weapon to equal it to the 2 handed counterparts. But what I dont understand is why is there a cap on the materia? The one handed weapons cap at about 14 on a stat where the two handed can cap at around 20. The shield has no slots so it cant make up for the missing space. Also the shield has accuracy on it which is totally useless, considering it is the only pvp piece with accuracy on it and there being no need for it on PLD because you don't miss. The sword has 14 det and shield has 8 acc which equals 22 of a stat which puts it on par with the other weapons right? wrong. The stats get shafted and you are behind in stats. I think the sword and shield should share one stat that isn't accuracy so 14 det and 8 det. then the swords materia slots should be able to cap as high as a two hander or give the shield a slot to make up for it. Just sucks that I am missing out on 8 of a useful stat on a shield and 8 of useful stat that I could meld into my weapon. Has anyone noticed this? I know it's not that big of a deal but I could play warrior and just have a straight up stat advantage. It just bothered me a bit. Its the same way with allagan weapons. You get more stats out of using a i95 2hand weapon than using a i95 sword with i90 shield which is a tad bit... stupid. Discuss?
    (2)

  2. #2
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    SE didn't think this one throught. They may want to limit the sleep/stun resistance but didn't bother to think about the stat differences and may be judging damage based on player vs. wall and deemed plds damage over time to be 'ok' and not damage versus moving target.
    (0)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  3. #3
    Player
    WhiteDragon's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Copain Chevalier
    World
    Hyperion
    Main Class
    Armorer Lv 100
    I agree there's a problem, I dunno if PVP is the right place for this though.
    (0)

  4. #4
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Same if you allowed 8 Materias in Mainhand and Offhand one can put way lot more of stats and resistance materia.
    (0)