Not so much a rant as an honest suggestion, while indeed most of the dungeon is doable with any group, the final Boss fight is a pure DPS race to finish. If you take too long, she will use her "Final Allure" to pull one person in, One-Hit them and kill everyone with a 9000+ damage Blood Rain.

I've cut it close a couple of times in an All Relic+ gear/weapon group even.

For that reason, i dont understand why the entry ilvl for the dungeon is 48. Everytime people in pre-Artifact armor or with Grand Company gear/weapons join a run, everyone who has done the dungeon before cringes. Not that we can blame them for joining a run that they feel they meet the minimum requirements of, seeing how the dungeon and it's bosses function, they simply wont be able to complete it unless they get 3 full Allegan party members carrying them. Instead (without adjusting the rewards) i propose the minimum entry ilvl requirement should be set higher.


That, or see to it that Final Allure gets removed or pushed back so people with an ilvl requirement of 48 (the level you apparently intended for the dungeon) can do it. Again, and this is very important, WITHOUT ADJUSTING THE REWARDS (since apparently this is how Amdapor Keep got ruined).

I'm really loving the dungeon, it's great. But fresh ilvl48 people who meet the supposed requirements simply cannot put out the raw DPS needed to beat the final boss before her "rage timer" so to speak runs out.