Quote Originally Posted by Ryans View Post
I was looking at some of the 2 star foods that are available and I noticed that even the cap for the stats make the foods sound pretty good, but a lot of them aren't possible to reach. Namely, the 22 (27 HQ) stat cap foods that have a 3% (4% HQ) increase. You need 675 of the stat to get the full effect of the foods and that just isn't possible to get. I understand if they wanted to have the food continue to be used well into the gear/level progression, but that is another 150-250 of the specific stat for the highest obtainable values currently.

It is just deceiving, in my opinion, to have such a high number displayed on the tooltip that I'm sure a lot of people glance at and think is the the value they are getting with ilvl 90 gear only to be receiving 60% of it.
Players and developers have been keenly aware of this since launch pretty much, when people were figuring out what food to bring to Twintania attempts.
Yes it is bizarre and deceiving on Square's part, but as you said it could just be a sign of planning the future. Or it could just one of many many oversights in this game that have yet to be addressed because its low priority.