Makes me wonder if the time/date also affects the randomness. Ever since my group changed our raid schedule, the same bunch of stuff keeps reappearing.Remember that a pseudo-random number generator isn't actually random. My understanding is that it spits out a long number based on a starting number (the "seed") and just picks some digits to give you your "random" number. If it's badly designed, you can get strong correlation between successive numbers and if it's not reseeded it will repeat even if it's well designed.
Some people have been recommending leaving the zone you're in if you're having trouble with RNG during crafting, but I don't personally know if that helps. I do fall into the camp that suspects SE's RNG sucks (having failed high fraction things crafting way too often)
I am the same with monk drops. Not the same with drg though. I swear if I see the word fuma again.........
Actually, technically, it's not. It's pseudo-random. They tend to use "random" strings of numbers (seeds, pre-generated) and then just sequentially go through them. CPU cannot actually generate a random number as, by definition, their hardware is designed to be well known and consistent (the opposite of random).
But yeah. "Random" is "random."
If anyone needs the Garuda Sword, team up with me! I've seen it drops like 50%, yeah every second time....
while I'm just "not again^^" the PLD always writes "finally".
RNG works globally, not only for yourself.
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